canvas-website/src/components/networking/useNetworkGraph.ts

508 lines
16 KiB
TypeScript

/**
* useNetworkGraph Hook
*
* Manages the network graph state for visualization:
* - Fetches user's network from the API
* - Integrates with room presence to mark active participants
* - Provides real-time updates when connections change
* - Caches graph for fast loading
*/
import { useState, useEffect, useCallback, useMemo } from 'react';
import { useAuth } from '../../context/AuthContext';
import {
getMyNetworkGraph,
getRoomNetworkGraph,
createConnection,
removeConnection,
getCachedGraph,
setCachedGraph,
clearGraphCache,
type NetworkGraph,
type GraphNode,
type GraphEdge,
type TrustLevel,
} from '../../lib/networking';
// =============================================================================
// Types
// =============================================================================
export interface RoomParticipant {
id: string;
username: string;
color: string; // Presence color from tldraw
}
export interface NetworkGraphState {
nodes: GraphNode[];
edges: GraphEdge[];
myConnections: string[];
isLoading: boolean;
error: string | null;
}
export interface UseNetworkGraphOptions {
// Room participants to highlight (from tldraw presence)
roomParticipants?: RoomParticipant[];
// Auto-refresh interval (ms), 0 to disable
refreshInterval?: number;
// Whether to use cached data initially
useCache?: boolean;
}
export interface UseNetworkGraphReturn extends NetworkGraphState {
// Refresh the graph from the server
refresh: () => Promise<void>;
// Connect to a user with optional trust level
connect: (userId: string, trustLevel?: TrustLevel) => Promise<void>;
// Disconnect from a user
disconnect: (connectionId: string) => Promise<void>;
// Check if connected to a user
isConnectedTo: (userId: string) => boolean;
// Get node by ID
getNode: (userId: string) => GraphNode | undefined;
// Get edges for a node
getEdgesForNode: (userId: string) => GraphEdge[];
// Nodes that are in the current room
roomNodes: GraphNode[];
// Nodes that are not in the room (shown in grey)
networkNodes: GraphNode[];
}
// =============================================================================
// Hook Implementation
// =============================================================================
export function useNetworkGraph(options: UseNetworkGraphOptions = {}): UseNetworkGraphReturn {
const {
roomParticipants = [],
refreshInterval = 0,
useCache = true,
} = options;
const { session } = useAuth();
const [state, setState] = useState<NetworkGraphState>({
nodes: [],
edges: [],
myConnections: [],
isLoading: true,
error: null,
});
// Create a map of room participant IDs to their colors
const participantColorMap = useMemo(() => {
const map = new Map<string, string>();
roomParticipants.forEach(p => map.set(p.id, p.color));
return map;
}, [roomParticipants]);
const participantIds = useMemo(() =>
roomParticipants.map(p => p.id),
[roomParticipants]
);
// Fetch the network graph
const fetchGraph = useCallback(async (skipCache = false) => {
// For unauthenticated users, just show room participants without network connections
if (!session.authed || !session.username) {
// Create nodes from room participants for anonymous users
const anonymousNodes: GraphNode[] = roomParticipants.map(participant => ({
id: participant.id,
username: participant.username,
displayName: participant.username,
avatarColor: participant.color,
isInRoom: true,
roomPresenceColor: participant.color,
isCurrentUser: participant.id === roomParticipants[0]?.id, // First participant is current user
isAnonymous: true,
trustLevelTo: undefined,
trustLevelFrom: undefined,
}));
setState({
nodes: anonymousNodes,
edges: [],
myConnections: [],
isLoading: false,
error: null,
});
return;
}
// Try cache first
if (useCache && !skipCache) {
const cached = getCachedGraph();
if (cached) {
setState(prev => ({
...prev,
nodes: cached.nodes.map(n => ({
...n,
isInRoom: participantIds.includes(n.id),
roomPresenceColor: participantColorMap.get(n.id),
isCurrentUser: n.username === session.username,
isAnonymous: false,
})),
edges: cached.edges,
myConnections: (cached as any).myConnections || [],
isLoading: false,
error: null,
}));
// Still fetch in background to update
}
}
try {
setState(prev => ({ ...prev, isLoading: !prev.nodes.length }));
// Double-check authentication before making API calls
// This handles race conditions where session state might not be updated yet
const currentUserId = (() => {
try {
// Session is stored as 'canvas_auth_session' by sessionPersistence.ts
const sessionStr = localStorage.getItem('canvas_auth_session');
if (sessionStr) {
const s = JSON.parse(sessionStr);
if (s.authed && s.username) return s.username;
}
} catch { /* ignore */ }
return null;
})();
if (!currentUserId) {
// Not authenticated - use room participants only
const anonymousNodes: GraphNode[] = roomParticipants.map(participant => ({
id: participant.id,
username: participant.username,
displayName: participant.username,
avatarColor: participant.color,
isInRoom: true,
roomPresenceColor: participant.color,
isCurrentUser: participant.id === roomParticipants[0]?.id,
isAnonymous: true,
trustLevelTo: undefined,
trustLevelFrom: undefined,
}));
setState({
nodes: anonymousNodes,
edges: [],
myConnections: [],
isLoading: false,
error: null,
});
return;
}
// Fetch graph, optionally scoped to room
let graph: NetworkGraph;
try {
if (participantIds.length > 0) {
graph = await getRoomNetworkGraph(participantIds);
} else {
graph = await getMyNetworkGraph();
}
} catch (apiError: any) {
// If API call fails (e.g., 401 Unauthorized), fall back to showing room participants
// Only log if it's not a 401 (which is expected for auth issues)
if (!apiError.message?.includes('401')) {
console.warn('Network graph API failed, falling back to room participants:', apiError.message);
}
const fallbackNodes: GraphNode[] = roomParticipants.map(participant => ({
id: participant.id,
username: participant.username,
displayName: participant.username,
avatarColor: participant.color,
isInRoom: true,
roomPresenceColor: participant.color,
isCurrentUser: participant.id === session.username || participant.id === roomParticipants[0]?.id,
isAnonymous: false,
trustLevelTo: undefined,
trustLevelFrom: undefined,
}));
setState({
nodes: fallbackNodes,
edges: [],
myConnections: [],
isLoading: false,
error: null, // Don't show error to user - graceful degradation
});
return;
}
// Enrich nodes with room status, current user flag, and anonymous status
const graphNodeIds = new Set(graph.nodes.map(n => n.id));
const enrichedNodes = graph.nodes.map(node => ({
...node,
isInRoom: participantIds.includes(node.id),
roomPresenceColor: participantColorMap.get(node.id),
isCurrentUser: node.username === session.username,
isAnonymous: false, // Nodes from the graph are authenticated
}));
// Always ensure the current user is in the graph, even if they have no connections
const currentUserInGraph = enrichedNodes.some(n => n.isCurrentUser);
if (!currentUserInGraph) {
// Find current user in room participants
const currentUserParticipant = roomParticipants.find(p => p.id === session.username);
if (currentUserParticipant) {
enrichedNodes.push({
id: currentUserParticipant.id,
username: currentUserParticipant.username,
displayName: currentUserParticipant.username,
avatarColor: currentUserParticipant.color,
isInRoom: true,
roomPresenceColor: currentUserParticipant.color,
isCurrentUser: true,
isAnonymous: false,
trustLevelTo: undefined,
trustLevelFrom: undefined,
});
}
}
// Add room participants who are not in the network graph as anonymous nodes
roomParticipants.forEach(participant => {
if (!graphNodeIds.has(participant.id) && participant.id !== session.username) {
// Check if this looks like an anonymous/guest ID
const isAnonymous = participant.username.startsWith('Guest') ||
participant.username === 'Anonymous' ||
!participant.id.match(/^[a-zA-Z0-9_-]+$/); // CryptID usernames are alphanumeric
enrichedNodes.push({
id: participant.id,
username: participant.username,
displayName: participant.username,
avatarColor: participant.color,
isInRoom: true,
roomPresenceColor: participant.color,
isCurrentUser: false,
isAnonymous,
trustLevelTo: undefined,
trustLevelFrom: undefined,
});
}
});
setState({
nodes: enrichedNodes,
edges: graph.edges,
myConnections: graph.myConnections,
isLoading: false,
error: null,
});
// Cache the result
setCachedGraph(graph);
} catch (error) {
setState(prev => ({
...prev,
isLoading: false,
error: (error as Error).message,
}));
}
}, [session.authed, session.username, participantIds, participantColorMap, useCache, roomParticipants]);
// Initial fetch
useEffect(() => {
fetchGraph();
}, [fetchGraph]);
// Listen for session-cleared event to immediately clear graph state
useEffect(() => {
const handleSessionCleared = () => {
clearGraphCache();
setState({
nodes: [],
edges: [],
myConnections: [],
isLoading: false,
error: null,
});
};
window.addEventListener('session-cleared', handleSessionCleared);
return () => window.removeEventListener('session-cleared', handleSessionCleared);
}, []);
// Refresh interval
useEffect(() => {
if (refreshInterval > 0) {
const interval = setInterval(() => fetchGraph(true), refreshInterval);
return () => clearInterval(interval);
}
}, [refreshInterval, fetchGraph]);
// Update room status when participants change AND add new participants immediately
useEffect(() => {
setState(prev => {
const existingNodeIds = new Set(prev.nodes.map(n => n.id));
// Update existing nodes with room status
const updatedNodes = prev.nodes.map(node => ({
...node,
isInRoom: participantIds.includes(node.id),
roomPresenceColor: participantColorMap.get(node.id),
}));
// Add any new room participants that aren't in the graph yet
roomParticipants.forEach(participant => {
if (!existingNodeIds.has(participant.id)) {
// Check if this is the current user
const isCurrentUser = participant.id === session.username;
// Check if this looks like an anonymous/guest ID
const isAnonymous = !isCurrentUser && (
participant.username.startsWith('Guest') ||
participant.username === 'Anonymous' ||
!participant.id.match(/^[a-zA-Z0-9_-]+$/)
);
updatedNodes.push({
id: participant.id,
username: participant.username,
displayName: participant.username,
avatarColor: participant.color,
isInRoom: true,
roomPresenceColor: participant.color,
isCurrentUser,
isAnonymous,
trustLevelTo: undefined,
trustLevelFrom: undefined,
});
}
});
return {
...prev,
nodes: updatedNodes,
};
});
}, [participantIds, participantColorMap, roomParticipants, session.username]);
// Connect to a user
const connect = useCallback(async (userId: string, trustLevel: TrustLevel = 'connected') => {
try {
await createConnection(userId, trustLevel);
// Refresh the graph to get updated state
await fetchGraph(true);
clearGraphCache();
} catch (error) {
setState(prev => ({
...prev,
error: (error as Error).message,
}));
throw error;
}
}, [fetchGraph]);
// Disconnect from a user
const disconnect = useCallback(async (connectionId: string) => {
try {
await removeConnection(connectionId);
// Refresh the graph to get updated state
await fetchGraph(true);
clearGraphCache();
} catch (error) {
setState(prev => ({
...prev,
error: (error as Error).message,
}));
throw error;
}
}, [fetchGraph]);
// Check if connected to a user
const isConnectedTo = useCallback((userId: string) => {
return state.myConnections.includes(userId);
}, [state.myConnections]);
// Get node by ID
const getNode = useCallback((userId: string) => {
return state.nodes.find(n => n.id === userId);
}, [state.nodes]);
// Get edges for a node
const getEdgesForNode = useCallback((userId: string) => {
return state.edges.filter(e => e.source === userId || e.target === userId);
}, [state.edges]);
// Split nodes into room vs network
const roomNodes = useMemo(() =>
state.nodes.filter(n => n.isInRoom),
[state.nodes]
);
const networkNodes = useMemo(() =>
state.nodes.filter(n => !n.isInRoom),
[state.nodes]
);
return {
...state,
refresh: () => fetchGraph(true),
connect,
disconnect,
isConnectedTo,
getNode,
getEdgesForNode,
roomNodes,
networkNodes,
};
}
// =============================================================================
// Helper Hook: Extract room participants from tldraw editor
// =============================================================================
/**
* Extract room participants from tldraw collaborators
* Use this to get the roomParticipants for useNetworkGraph
*/
export function useRoomParticipantsFromEditor(editor: any): RoomParticipant[] {
const [participants, setParticipants] = useState<RoomParticipant[]>([]);
useEffect(() => {
if (!editor) return;
const updateParticipants = () => {
try {
const collaborators = editor.getCollaborators();
const currentUser = editor.user;
const ps: RoomParticipant[] = [
// Add current user
{
id: currentUser.getId(),
username: currentUser.getName(),
color: currentUser.getColor(),
},
// Add collaborators
...collaborators.map((c: any) => ({
id: c.id || c.instanceId,
username: c.userName || 'Anonymous',
color: c.color,
})),
];
setParticipants(ps);
} catch (e) {
console.warn('Failed to get collaborators:', e);
}
};
// Initial update
updateParticipants();
// Listen for changes
// Note: tldraw doesn't have a great event for this, so we poll
const interval = setInterval(updateParticipants, 2000);
return () => clearInterval(interval);
}, [editor]);
return participants;
}