When pinning a shape again after unpinning, leftover state from the previous session was causing the shape to jump/resize unexpectedly. Changes: - Add clearPinState() helper to reset all refs and cancel animations - Add cleanShapeMeta() helper to remove all pin-related meta properties - Clear all state immediately when pinning starts (before setting new state) - Clear refs immediately when unpinning (not in setTimeout) - Remove pinnedAtZoom from meta cleanup (legacy from CSS scaling) - Don't call updatePinnedPosition() on pin start - shape is already at correct position, only need to listen for future camera changes 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> |
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| .. | ||
| useAdvancedSpeakerDiarization.ts | ||
| useCameraControls.ts | ||
| useLiveImage.tsx | ||
| useMaximize.ts | ||
| usePinnedToView.ts | ||
| usePrivateWorkspace.ts | ||
| useWebSpeechTranscription.ts | ||
| useWhisperTranscriptionSimple.ts | ||