export const GRAVITY = { x: 0.0, y: 98 }; export const DEFAULT_RESTITUTION = 0; export const DEFAULT_FRICTION = 0.1; export function isRigidbody(color: string) { return !color || color === "black" ? false : true; } export function getGravityFromColor(color: string) { return color === 'grey' ? 0 : 1 } export function getRestitutionFromColor(color: string) { return color === "orange" ? 0.9 : 0; } export function getFrictionFromColor(color: string) { return color === "blue" ? 0.1 : 0.8; } export const MATERIAL = { defaultRestitution: 0, defaultFriction: 0.1, }; export const CHARACTER = { up: { x: 0.0, y: -1.0 }, additionalMass: 20, maxSlopeClimbAngle: 1, slideEnabled: true, minSlopeSlideAngle: 0.9, applyImpulsesToDynamicBodies: true, autostepHeight: 5, autostepMaxClimbAngle: 1, snapToGroundDistance: 3, maxMoveSpeedX: 100, moveAcceleration: 600, moveDeceleration: 500, jumpVelocity: 300, gravityMultiplier: 10, };