Compare commits

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106 Commits

Author SHA1 Message Date
Jeff Emmett e286a120f1 maybe this works 2024-12-07 16:02:10 -05:00
Jeff Emmett 2e0a05ab32 fix vite config 2024-12-07 15:50:37 -05:00
Jeff Emmett 110fc19b94 one more attempt 2024-12-07 15:35:53 -05:00
Jeff Emmett 111be03907 swap persistentboard with Tldraw native sync 2024-12-07 15:23:56 -05:00
Jeff Emmett 39e6cccc3f fix CORS 2024-12-07 15:10:25 -05:00
Jeff Emmett 08175d3a7c fix CORS 2024-12-07 15:03:53 -05:00
Jeff Emmett 3006e85375 fix prod env 2024-12-07 14:57:05 -05:00
Jeff Emmett 632e7979a2 fix CORS 2024-12-07 14:39:57 -05:00
Jeff Emmett 71fc07133a fix CORS for prod env 2024-12-07 14:33:31 -05:00
Jeff Emmett 97b00c1569 fix prod env 2024-12-07 13:43:56 -05:00
Jeff Emmett c4198e1faf add vite env types 2024-12-07 13:31:37 -05:00
Jeff Emmett 6f6c924f66 fix VITE_ worker URL 2024-12-07 13:27:37 -05:00
Jeff Emmett 0eb4407219 fix worker deployment 2024-12-07 13:15:38 -05:00
Jeff Emmett 3a2a38c0b6 fix CORS policy 2024-12-07 12:58:46 -05:00
Jeff Emmett 02124ce920 fix CORS policy 2024-12-07 12:58:25 -05:00
Jeff Emmett b700846a9c fixing production env 2024-12-07 12:52:20 -05:00
Jeff Emmett f7310919f8 fix camerarevert and default to select tool 2024-11-27 13:46:41 +07:00
Jeff Emmett 949062941f fix default to hand tool 2024-11-27 13:38:54 +07:00
Jeff Emmett 7f497ae8d8 fix camera history 2024-11-27 13:30:45 +07:00
Jeff Emmett 1d817c8e0f add all function shortcuts to contextmenu 2024-11-27 13:24:11 +07:00
Jeff Emmett 7dd045bb33 fix menus 2024-11-27 13:16:52 +07:00
Jeff Emmett 11d13a03d3 fix menus 2024-11-27 13:01:45 +07:00
Jeff Emmett 3bcfa83168 fix board camera controls 2024-11-27 12:47:52 +07:00
Jeff Emmett b0a3cd7328 remove copy file creating problems 2024-11-27 12:25:04 +07:00
Jeff Emmett c71b67e24c fix vercel 2024-11-27 12:13:29 +07:00
Jeff Emmett d582be49b2 Merge branch 'add-camera-controls-for-link-to-frame-and-screen-position' 2024-11-27 11:56:36 +07:00
Jeff Emmett 46ee4e7906 fix gitignore 2024-11-27 11:54:05 +07:00
Jeff Emmett c34418e964 fix durable object reference 2024-11-27 11:34:02 +07:00
Jeff Emmett 1c8909ce69 fix worker url 2024-11-27 11:31:16 +07:00
Jeff Emmett 5f2c90219d fix board 2024-11-27 11:27:59 +07:00
Jeff Emmett fef2ca0eb3 fixing final 2024-11-27 11:26:25 +07:00
Jeff Emmett eab574e130 fix underscore 2024-11-27 11:23:46 +07:00
Jeff Emmett b2656c911b fix durableobject 2024-11-27 11:21:33 +07:00
Jeff Emmett 6ba124b038 fix env vars in vite 2024-11-27 11:17:29 +07:00
Jeff Emmett 1cd7208ddf fix vite and asset upload 2024-11-27 11:14:52 +07:00
Jeff Emmett d555910c77 fixed wrangler.toml 2024-11-27 11:07:15 +07:00
Jeff Emmett d1a8407a9b swapped in daily.co video and removed whereby sdk, finished zoom and copylink except for context menu display 2024-11-27 10:39:33 +07:00
Jeff Emmett db3205f97a almost everything working, except maybe offline storage state (and browser reload) 2024-11-25 22:09:41 +07:00
Jeff Emmett 100b88268b CRDTs working, still finalizing local board state browser storage for offline board access 2024-11-25 16:18:05 +07:00
Jeff Emmett 202971f343 checkpoint before google auth 2024-11-21 17:00:46 +07:00
Jeff Emmett b26b9e6384 final copy fix 2024-10-22 19:19:47 -04:00
Jeff Emmett 4d69340a6b update copy 2024-10-22 19:13:14 -04:00
Jeff Emmett 14e0126995 site copy update 2024-10-21 12:12:22 -04:00
Jeff Emmett 04782854d2 fix board 2024-10-19 23:30:04 -04:00
Jeff Emmett 4eff918bd3 fixed a bunch of stuff 2024-10-19 23:21:42 -04:00
Jeff Emmett 4e2103aab2 fix mobile embed 2024-10-19 16:20:54 -04:00
Jeff Emmett 895d02a19c embeds work! 2024-10-19 00:42:23 -04:00
Jeff Emmett 375f69b365 CustomMainMenu 2024-10-18 23:54:28 -04:00
Jeff Emmett 09a729c787 remove old chatboxes 2024-10-18 23:37:27 -04:00
Jeff Emmett bb8a76026e fix 2024-10-18 23:14:18 -04:00
Jeff Emmett 4319a6b1ee fix chatbox 2024-10-18 23:09:25 -04:00
Jeff Emmett 2ca6705599 update 2024-10-18 22:55:35 -04:00
Jeff Emmett 07556dd53a remove old chatbox 2024-10-18 22:47:23 -04:00
Jeff Emmett c93b3066bd serializedRoom 2024-10-18 22:31:20 -04:00
Jeff Emmett d282f6b650 deploy logs 2024-10-18 22:23:28 -04:00
Jeff Emmett c34cae40b6 fixing worker 2024-10-18 22:14:48 -04:00
Jeff Emmett 46b54394ad remove old chat rooms 2024-10-18 21:58:29 -04:00
Jeff Emmett b05aa413e3 resize 2024-10-18 21:30:16 -04:00
Jeff Emmett 2435f3f495 resize 2024-10-18 21:26:53 -04:00
Jeff Emmett 49bca38b5f it works! 2024-10-18 21:04:53 -04:00
Jeff Emmett 0d7ee5889c fixing video 2024-10-18 20:59:46 -04:00
Jeff Emmett a0bba93055 update 2024-10-18 18:59:06 -04:00
Jeff Emmett a2d7ab4af0 remove prefix 2024-10-18 18:08:05 -04:00
Jeff Emmett 99f7f131ed fix 2024-10-18 17:54:45 -04:00
Jeff Emmett c369762001 revert 2024-10-18 17:41:50 -04:00
Jeff Emmett d81ae56de0
Merge pull request #1 from Jeff-Emmett/Video-Chat-Attempt
Video chat attempt
2024-10-18 17:38:25 -04:00
Jeff Emmett f384673cf9 replace all ChatBox with chatBox 2024-10-18 17:35:05 -04:00
Jeff Emmett 670c9ff0b0 maybe 2024-10-18 17:24:43 -04:00
Jeff Emmett 2ac4ec8de3 yay 2024-10-18 14:58:54 -04:00
Jeff Emmett 7e16f6e6b0 hi 2024-10-18 14:43:31 -04:00
Jeff Emmett 63cd76e919 add editor back in 2024-10-17 17:08:55 -04:00
Jeff Emmett 91df5214c6 remove editor in board.tsx 2024-10-17 17:00:48 -04:00
Jeff Emmett 900833c06c Fix live site 2024-10-17 16:21:00 -04:00
Jeff Emmett 700875434f good hygiene commit 2024-10-17 14:54:23 -04:00
Jeff Emmett 9d5d0d6655 big mess of a commit 2024-10-16 11:20:26 -04:00
Jeff Emmett 8ce8dec8f7 video chat attempt 2024-09-04 17:52:58 +02:00
Jeff Emmett 836d37df76 update msgboard UX 2024-08-31 16:17:05 +02:00
Jeff Emmett 2c35a0c53c fix stuff 2024-08-31 15:00:06 +02:00
Jeff Emmett a8c8d62e63 fix image/asset handling 2024-08-31 13:06:13 +02:00
Jeff Emmett 807637eae0 update gitignore 2024-08-31 12:50:29 +02:00
Jeff Emmett 572608f878 multiboard 2024-08-30 12:31:52 +02:00
Jeff Emmett 6747c5df02 move 2024-08-30 10:17:36 +02:00
Jeff Emmett 2c4b2f6c91 more stuff 2024-08-30 09:44:11 +02:00
Jeff Emmett 80cda32cba change 2024-08-29 22:07:38 +02:00
Jeff Emmett 032e4e1199 conf 2024-08-29 21:40:29 +02:00
Jeff Emmett 04676b3788 fix again 2024-08-29 21:35:13 +02:00
Jeff Emmett d6f3830884 fix plz 2024-08-29 21:33:48 +02:00
Jeff Emmett 50c7c52c3d update build step 2024-08-29 21:22:40 +02:00
Jeff Emmett a6eb2abed0 fixed? 2024-08-29 21:20:33 +02:00
Jeff Emmett 1c38cb1bdb multiplayer 2024-08-29 21:15:13 +02:00
Jeff Emmett 932c9935d5 multiplayer 2024-08-29 20:20:12 +02:00
Jeff Emmett 249031619d commit cal 2024-08-15 13:48:39 -04:00
Jeff Emmett 408df0d11e commit conviction voting 2024-08-11 20:37:10 -04:00
Jeff Emmett fc602ff943
Update Contact.tsx 2024-08-11 20:28:52 -04:00
Jeff Emmett d34e586215 poll for impox updates 2024-08-11 01:13:11 -04:00
Jeff Emmett ee2484f1d0 commit goat 2024-08-11 00:55:34 -04:00
Jeff Emmett 0ac03dec60 commit Books 2024-08-11 00:06:23 -04:00
Jeff Emmett 5f3cf2800c name update 2024-08-10 10:41:35 -04:00
Jeff Emmett 206d2a57ec cooptation 2024-08-10 10:27:38 -04:00
Jeff Emmett 87118b86d5 board commit 2024-08-10 01:53:56 -04:00
Jeff Emmett 58cb4da348 board commit 2024-08-10 01:47:58 -04:00
Jeff Emmett d087b61ce5 board commit 2024-08-10 01:43:09 -04:00
Jeff Emmett 9d73295702 oriomimicry 2024-08-09 23:14:58 -04:00
Jeff Emmett 3e6db31c69 Update 2024-08-09 18:34:12 -04:00
Jeff Emmett b8038a6a97 Merge branch 'main' of https://github.com/Jeff-Emmett/canvas-website 2024-08-09 18:27:38 -04:00
Jeff Emmett ee49689416
Update and rename page.html to index.html 2024-08-09 18:18:06 -04:00
85 changed files with 63904 additions and 3 deletions

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.env.example Normal file
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# Google API Credentials
VITE_GOOGLE_CLIENT_ID='your_google_client_id'
VITE_GOOGLE_API_KEY='your_google_api_key'
# Cloudflare Worker
CLOUDFLARE_API_TOKEN='your_cloudflare_token'
CLOUDFLARE_ACCOUNT_ID='your_account_id'
CLOUDFLARE_ZONE_ID='your_zone_id'
# Worker URL
TLDRAW_WORKER_URL='your_worker_url'
# R2 Bucket Configuration
R2_BUCKET_NAME='your_bucket_name'
R2_PREVIEW_BUCKET_NAME='your_preview_bucket_name'
# Daily.co Configuration
DAILY_API_KEY='your_daily_api_key'
DAILY_DOMAIN='your_daily_domain'

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.gitattributes vendored Normal file
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*.pdf filter=lfs diff=lfs merge=lfs -text
*.mp4 filter=lfs diff=lfs merge=lfs -text
*.mov filter=lfs diff=lfs merge=lfs -text
*.png filter=lfs diff=lfs merge=lfs -text
*.gif filter=lfs diff=lfs merge=lfs -text

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dist/
.DS_Store
bun.lockb
yarn.lock
# Logs
logs
_.log
npm-debug.log_
yarn-debug.log*
yarn-error.log*
lerna-debug.log*
.pnpm-debug.log*
# Diagnostic reports (https://nodejs.org/api/report.html)
report.[0-9]_.[0-9]_.[0-9]_.[0-9]_.json
# Runtime data
pids
_.pid
_.seed
\*.pid.lock
# Directory for instrumented libs generated by jscoverage/JSCover
lib-cov
# Coverage directory used by tools like istanbul
coverage
\*.lcov
# nyc test coverage
.nyc_output
# Grunt intermediate storage (https://gruntjs.com/creating-plugins#storing-task-files)
.grunt
# Bower dependency directory (https://bower.io/)
bower_components
# node-waf configuration
.lock-wscript
# Compiled binary addons (https://nodejs.org/api/addons.html)
build/Release
# Dependency directories
node_modules/
jspm_packages/
# Snowpack dependency directory (https://snowpack.dev/)
web_modules/
# TypeScript cache
\*.tsbuildinfo
# Optional npm cache directory
.npm
# Optional eslint cache
.eslintcache
# Optional stylelint cache
.stylelintcache
# Microbundle cache
.rpt2_cache/
.rts2_cache_cjs/
.rts2_cache_es/
.rts2_cache_umd/
# Optional REPL history
.node_repl_history
# Output of 'npm pack'
\*.tgz
# Yarn Integrity file
.yarn-integrity
# dotenv environment variable files
.env
.env.development.local
.env.test.local
.env.production.local
.env.local
# parcel-bundler cache (https://parceljs.org/)
.cache
.parcel-cache
# Next.js build output
.next
out
# Nuxt.js build / generate output
.nuxt
dist
# Gatsby files
.cache/
# Comment in the public line in if your project uses Gatsby and not Next.js
# https://nextjs.org/blog/next-9-1#public-directory-support
# public
# vuepress build output
.vuepress/dist
# vuepress v2.x temp and cache directory
.temp
.cache
# Docusaurus cache and generated files
.docusaurus
# Serverless directories
.serverless/
# FuseBox cache
.fusebox/
# DynamoDB Local files
.dynamodb/
# TernJS port file
.tern-port
# Stores VSCode versions used for testing VSCode extensions
.vscode-test
# yarn v2
.yarn/cache
.yarn/unplugged
.yarn/build-state.yml
.yarn/install-state.gz
.pnp.\*
.wrangler/
.*.md
# Vercel
.vercel/
.dev.vars
# Environment variables
.env*
.env.development
!.env.example
.vercel
# Environment files
.env
.env.local
.env.*.local
.dev.vars
# Keep example file
!.env.example

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const urls = new Set();
function checkURL(request, init) {
const url =
request instanceof URL
? request
: new URL(
(typeof request === "string"
? new Request(request, init)
: request
).url
);
if (url.port && url.port !== "443" && url.protocol === "https:") {
if (!urls.has(url.toString())) {
urls.add(url.toString());
console.warn(
`WARNING: known issue with \`fetch()\` requests to custom HTTPS ports in published Workers:\n` +
` - ${url.toString()} - the custom port will be ignored when the Worker is published using the \`wrangler deploy\` command.\n`
);
}
}
}
globalThis.fetch = new Proxy(globalThis.fetch, {
apply(target, thisArg, argArray) {
const [request, init] = argArray;
checkURL(request, init);
return Reflect.apply(target, thisArg, argArray);
},
});

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import worker, * as OTHER_EXPORTS from "C:\\Users\\jeffe\\Documents\\GitHub\\canvas-website\\worker\\worker.ts";
import * as __MIDDLEWARE_0__ from "C:\\Users\\jeffe\\Documents\\GitHub\\canvas-website\\node_modules\\wrangler\\templates\\middleware\\middleware-ensure-req-body-drained.ts";
import * as __MIDDLEWARE_1__ from "C:\\Users\\jeffe\\Documents\\GitHub\\canvas-website\\node_modules\\wrangler\\templates\\middleware\\middleware-miniflare3-json-error.ts";
export * from "C:\\Users\\jeffe\\Documents\\GitHub\\canvas-website\\worker\\worker.ts";
export const __INTERNAL_WRANGLER_MIDDLEWARE__ = [
__MIDDLEWARE_0__.default,__MIDDLEWARE_1__.default
]
export default worker;

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// This loads all middlewares exposed on the middleware object and then starts
// the invocation chain. The big idea is that we can add these to the middleware
// export dynamically through wrangler, or we can potentially let users directly
// add them as a sort of "plugin" system.
import ENTRY, { __INTERNAL_WRANGLER_MIDDLEWARE__ } from "C:\\Users\\jeffe\\Documents\\GitHub\\canvas-website\\.wrangler\\tmp\\bundle-VlWfGj\\middleware-insertion-facade.js";
import { __facade_invoke__, __facade_register__, Dispatcher } from "C:\\Users\\jeffe\\Documents\\GitHub\\canvas-website\\node_modules\\wrangler\\templates\\middleware\\common.ts";
import type { WorkerEntrypointConstructor } from "C:\\Users\\jeffe\\Documents\\GitHub\\canvas-website\\.wrangler\\tmp\\bundle-VlWfGj\\middleware-insertion-facade.js";
// Preserve all the exports from the worker
export * from "C:\\Users\\jeffe\\Documents\\GitHub\\canvas-website\\.wrangler\\tmp\\bundle-VlWfGj\\middleware-insertion-facade.js";
class __Facade_ScheduledController__ implements ScheduledController {
readonly #noRetry: ScheduledController["noRetry"];
constructor(
readonly scheduledTime: number,
readonly cron: string,
noRetry: ScheduledController["noRetry"]
) {
this.#noRetry = noRetry;
}
noRetry() {
if (!(this instanceof __Facade_ScheduledController__)) {
throw new TypeError("Illegal invocation");
}
// Need to call native method immediately in case uncaught error thrown
this.#noRetry();
}
}
function wrapExportedHandler(worker: ExportedHandler): ExportedHandler {
// If we don't have any middleware defined, just return the handler as is
if (
__INTERNAL_WRANGLER_MIDDLEWARE__ === undefined ||
__INTERNAL_WRANGLER_MIDDLEWARE__.length === 0
) {
return worker;
}
// Otherwise, register all middleware once
for (const middleware of __INTERNAL_WRANGLER_MIDDLEWARE__) {
__facade_register__(middleware);
}
const fetchDispatcher: ExportedHandlerFetchHandler = function (
request,
env,
ctx
) {
if (worker.fetch === undefined) {
throw new Error("Handler does not export a fetch() function.");
}
return worker.fetch(request, env, ctx);
};
return {
...worker,
fetch(request, env, ctx) {
const dispatcher: Dispatcher = function (type, init) {
if (type === "scheduled" && worker.scheduled !== undefined) {
const controller = new __Facade_ScheduledController__(
Date.now(),
init.cron ?? "",
() => {}
);
return worker.scheduled(controller, env, ctx);
}
};
return __facade_invoke__(request, env, ctx, dispatcher, fetchDispatcher);
},
};
}
function wrapWorkerEntrypoint(
klass: WorkerEntrypointConstructor
): WorkerEntrypointConstructor {
// If we don't have any middleware defined, just return the handler as is
if (
__INTERNAL_WRANGLER_MIDDLEWARE__ === undefined ||
__INTERNAL_WRANGLER_MIDDLEWARE__.length === 0
) {
return klass;
}
// Otherwise, register all middleware once
for (const middleware of __INTERNAL_WRANGLER_MIDDLEWARE__) {
__facade_register__(middleware);
}
// `extend`ing `klass` here so other RPC methods remain callable
return class extends klass {
#fetchDispatcher: ExportedHandlerFetchHandler<Record<string, unknown>> = (
request,
env,
ctx
) => {
this.env = env;
this.ctx = ctx;
if (super.fetch === undefined) {
throw new Error("Entrypoint class does not define a fetch() function.");
}
return super.fetch(request);
};
#dispatcher: Dispatcher = (type, init) => {
if (type === "scheduled" && super.scheduled !== undefined) {
const controller = new __Facade_ScheduledController__(
Date.now(),
init.cron ?? "",
() => {}
);
return super.scheduled(controller);
}
};
fetch(request: Request<unknown, IncomingRequestCfProperties>) {
return __facade_invoke__(
request,
this.env,
this.ctx,
this.#dispatcher,
this.#fetchDispatcher
);
}
};
}
let WRAPPED_ENTRY: ExportedHandler | WorkerEntrypointConstructor | undefined;
if (typeof ENTRY === "object") {
WRAPPED_ENTRY = wrapExportedHandler(ENTRY);
} else if (typeof ENTRY === "function") {
WRAPPED_ENTRY = wrapWorkerEntrypoint(ENTRY);
}
export default WRAPPED_ENTRY;

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.yarnrc Normal file
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legacy-peer-deps=true

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README.md Normal file
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A website.
Do `yarn dev`

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build/markdownPlugin.js Normal file
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import matter from "gray-matter";
import { markdownToHtml } from "./markdownToHtml";
import path from "path";
export const markdownPlugin = {
name: "markdown-plugin",
enforce: "pre",
transform(code, id) {
if (id.endsWith(".md")) {
const { data, content } = matter(code);
const filename = path.basename(id, ".md");
const html = markdownToHtml(filename, content);
return `export const html = ${JSON.stringify(html)};
export const data = ${JSON.stringify(data)};`;
}
},
};

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build/markdownToHtml.js Normal file
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import MarkdownIt from "markdown-it";
// import markdownItLatex from "markdown-it-latex";
import markdownLatex from "markdown-it-latex2img";
const md = new MarkdownIt({
html: true,
breaks: true,
linkify: true,
});
md.use(
markdownLatex,
// {style: "width: 200%; height: 200%;",}
);
// const mediaSrc = (folderName, fileName) => {
// return `/posts/${folderName}/${fileName}`;
// };
md.renderer.rules.code_block = (tokens, idx, options, env, self) => {
console.log("tokens", tokens);
return `<code>${tokens[idx].content}</code>`;
};
md.renderer.rules.image = (tokens, idx, options, env, self) => {
const token = tokens[idx];
const src = token.attrGet("src");
const alt = token.content;
const postName = env.postName;
const formattedSrc = `/posts/${postName}/${src}`;
if (src.endsWith(".mp4") || src.endsWith(".mov")) {
return `<video controls loop>
<source src="${formattedSrc}" type="video/mp4">
</video>`;
}
return `<img src="${formattedSrc}" alt="${alt}" />`;
};
export function markdownToHtml(postName, content) {
return md.render(content, { postName: postName });
}

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{
"folders": [
{
"path": "."
},
{
"name": "jeffemmett.com",
"path": "../jeffemmett.com"
}
],
"settings": {}
}

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index.html Normal file
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<!DOCTYPE html>
<html>
<head>
<title>Jeff Emmett</title>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no">
<link rel="icon" type="image/x-icon" href="/favicon.ico?v=4" />
<link rel="shortcut icon" type="image/x-icon" href="/favicon.ico?v=4" />
<link rel="preconnect" href="https://fonts.googleapis.com" />
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin />
<link
href="https://fonts.googleapis.com/css2?family=Recursive:slnt,wght,CASL,CRSV,MONO@-15..0,300..1000,0..1,0..1,0..1&display=swap"
rel="stylesheet">
<!-- Social Meta Tags -->
<meta name="description"
content="My research investigates the intersection of computing, human-system interfaces, and emancipatory politics. I am interested in the potential of computing as a medium for thought, as a tool for collective action, and as a means of emancipation.">
<meta property="og:url" content="https://jeffemmett.com">
<meta property="og:type" content="website">
<meta property="og:title" content="Jeff Emmett">
<meta property="og:description"
content="My research doesn't investigate the intersection of computing, human-system interfaces, and emancipatory politics. I am interested in the potential of computing as a medium for thought, as a tool for collective action, and as a means of emancipation.">
<meta property="og:image" content="/website-embed.png">
<meta name="twitter:card" content="summary_large_image">
<meta property="twitter:domain" content="jeffemmett.com">
<meta property="twitter:url" content="https://jeffemmett.com">
<meta name="twitter:title" content="Jeff Emmett">
<meta name="twitter:description"
content="My research doesn't investigate the intersection of computing, human-system interfaces, and emancipatory politics. I am interested in the potential of computing as a medium for thought, as a tool for collective action, and as a means of emancipation.">
<meta name="twitter:image" content="/website-embed.png">
<!-- Analytics -->
<script data-goatcounter="https://jeff.goatcounter.com/count" async src="//gc.zgo.at/count.js"></script>
<meta name="mobile-web-app-capable" content="yes">
</head>
<body>
<div id="root"></div>
<script type="module" src="/src/App.tsx"></script>
</body>
</html>

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package.json Normal file
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{
"name": "jeffemmett",
"version": "1.0.0",
"description": "Jeff Emmett's personal website",
"type": "module",
"scripts": {
"dev": "concurrently --kill-others --names client,worker --prefix-colors blue,red \"yarn dev:client\" \"yarn dev:worker\"",
"dev:client": "vite --host --port 5173",
"dev:worker": "wrangler dev --local --port 5172 --ip 0.0.0.0",
"build": "tsc && vite build && wrangler deploy",
"lint": "eslint src --ext ts,tsx --report-unused-disable-directives --max-warnings 0",
"preview": "vite preview",
"deploy": "yarn build && vercel deploy --prod"
},
"keywords": [],
"author": "Jeff Emmett",
"license": "ISC",
"dependencies": {
"@dimforge/rapier2d": "^0.11.2",
"@tldraw/assets": "^3.6.0",
"@tldraw/sync": "^3.6.0",
"@tldraw/sync-core": "^3.6.0",
"@tldraw/tldraw": "^3.6.0",
"@tldraw/tlschema": "^3.6.0",
"@types/markdown-it": "^14.1.1",
"@vercel/analytics": "^1.2.2",
"cloudflare-workers-unfurl": "^0.0.7",
"crdts": "^0.2.0",
"gray-matter": "^4.0.3",
"itty-router": "^5.0.17",
"lodash.throttle": "^4.1.1",
"markdown-it": "^14.1.0",
"markdown-it-latex2img": "^0.0.6",
"react": "^18.2.0",
"react-dom": "^18.2.0",
"react-error-boundary": "^4.1.2",
"react-router-dom": "^6.22.3",
"tldraw": "^3.6.0",
"use-local-storage-state": "^19.5.0",
"vercel": "^39.1.1"
},
"devDependencies": {
"@biomejs/biome": "1.4.1",
"@cloudflare/types": "^6.0.0",
"@cloudflare/workers-types": "^4.20240821.1",
"@types/lodash.throttle": "^4",
"@types/react": "^18.2.15",
"@types/react-dom": "^18.2.7",
"@typescript-eslint/eslint-plugin": "^5.59.0",
"@typescript-eslint/parser": "^5.59.0",
"@vitejs/plugin-react": "^4.0.3",
"@vitejs/plugin-react-swc": "^3.6.0",
"concurrently": "^8.2.2",
"eslint": "^8.38.0",
"eslint-plugin-react-hooks": "^4.6.0",
"eslint-plugin-react-refresh": "^0.3.4",
"typescript": "^5.6.3",
"vite": "^5.3.3",
"vite-plugin-static-copy": "^1.0.6",
"vite-plugin-top-level-await": "^1.3.1",
"vite-plugin-wasm": "^3.2.2",
"wrangler": "^3.88.0"
}
}

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import { inject } from '@vercel/analytics';
import "tldraw/tldraw.css";
import "@/css/style.css"
import { useEffect, useState } from "react";
import ReactDOM from "react-dom/client";
import { Default } from "@/components/Default";
import { Canvas } from "@/components/Canvas";
import { Toggle } from "@/components/Toggle";
import { useCanvas } from "@/hooks/useCanvas"
import { createShapes } from "@/utils/utils";
import { BrowserRouter, Route, Routes } from 'react-router-dom';
import { Contact } from "@/components/Contact";
import { Post } from '@/components/Post';
import { Board } from './components/Board';
import { Inbox } from './components/Inbox';
import { Books } from './components/Books';
import {
BindingUtil,
Editor,
IndexKey,
TLBaseBinding,
TLBaseShape,
Tldraw,
TLShapeId,
} from 'tldraw';
import { components, uiOverrides } from './ui-overrides';
import { ChatBoxShape } from './shapes/ChatBoxShapeUtil';
import { VideoChatShape } from './shapes/VideoChatShapeUtil';
import { ChatBoxTool } from './tools/ChatBoxTool';
import { VideoChatTool } from './tools/VideoChatTool';
inject();
// The container shapes that can contain element shapes
const CONTAINER_PADDING = 24;
type ContainerShape = TLBaseShape<'element', { height: number; width: number }>;
// ... existing code for ContainerShapeUtil ...
// The element shapes that can be placed inside the container shapes
type ElementShape = TLBaseShape<'element', { color: string }>;
// ... existing code for ElementShapeUtil ...
// The binding between the element shapes and the container shapes
type LayoutBinding = TLBaseBinding<
'layout',
{
index: IndexKey;
placeholder: boolean;
}
>;
const customShapeUtils = [ChatBoxShape, VideoChatShape];
const customTools = [ChatBoxTool, VideoChatTool];
// [2]
export default function InteractiveShapeExample() {
return (
<div className="tldraw__editor">
<Tldraw
shapeUtils={customShapeUtils}
tools={customTools}
overrides={uiOverrides}
components={components}
onMount={(editor) => {
handleInitialShapeLoad(editor);
editor.createShape({ type: 'my-interactive-shape', x: 100, y: 100 });
}}
/>
</div>
);
}
// Add this function before or after InteractiveShapeExample
const handleInitialShapeLoad = (editor: Editor) => {
const url = new URL(window.location.href);
const shapeId = url.searchParams.get('shapeId') || url.searchParams.get('frameId');
const x = url.searchParams.get('x');
const y = url.searchParams.get('y');
const zoom = url.searchParams.get('zoom');
if (shapeId) {
console.log('Found shapeId in URL:', shapeId);
const shape = editor.getShape(shapeId as TLShapeId);
if (shape) {
console.log('Found shape:', shape);
if (x && y && zoom) {
console.log('Setting camera to:', { x, y, zoom });
editor.setCamera({
x: parseFloat(x),
y: parseFloat(y),
z: parseFloat(zoom)
});
} else {
console.log('Zooming to shape bounds');
editor.zoomToBounds(editor.getShapeGeometry(shape).bounds, {
targetZoom: 1,
//padding: 32
});
}
} else {
console.warn('Shape not found in the editor');
}
} else {
console.warn('No shapeId found in the URL');
}
}
ReactDOM.createRoot(document.getElementById("root")!).render(<App />);
function App() {
return (
// <React.StrictMode>
<BrowserRouter>
<Routes>
<Route path="/" element={<Home />} />
<Route path="/card/contact" element={<Contact />} />
<Route path="/posts/:slug" element={<Post />} />
<Route path="/board/:slug" element={<Board />} />
<Route path="/inbox" element={<Inbox />} />
<Route path="/books" element={<Books />} />
</Routes>
</BrowserRouter>
// </React.StrictMode>
);
};
function Home() {
const { isCanvasEnabled, elementsInfo } = useCanvas();
const shapes = createShapes(elementsInfo)
const [isEditorMounted, setIsEditorMounted] = useState(false);
//console.log("THIS WORKS SO FAR")
useEffect(() => {
const handleEditorDidMount = () => {
setIsEditorMounted(true);
};
window.addEventListener('editorDidMountEvent', handleEditorDidMount);
return () => {
window.removeEventListener('editorDidMountEvent', handleEditorDidMount);
};
}, []);
return (
<><Toggle />
<div style={{ zIndex: 999999 }} className={`${isCanvasEnabled && isEditorMounted ? 'transparent' : ''}`}>
{<Default />}
</div>
{isCanvasEnabled && elementsInfo.length > 0 ? <Canvas shapes={shapes} /> : null}</>
)
}

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import { AssetRecordType, TLAsset, TLBookmarkAsset, getHashForString } from 'tldraw'
// How does our server handle bookmark unfurling?
export async function getBookmarkPreview({ url }: { url: string }): Promise<TLAsset> {
// we start with an empty asset record
const asset: TLBookmarkAsset = {
id: AssetRecordType.createId(getHashForString(url)),
typeName: 'asset',
type: 'bookmark',
meta: {},
props: {
src: url,
description: '',
image: '',
favicon: '',
title: '',
},
}
try {
// try to fetch the preview data from the server
const response = await fetch(
`${process.env.TLDRAW_WORKER_URL}/unfurl?url=${encodeURIComponent(url)}`
)
const data = await response.json() as {description: string, image: string, favicon: string, title: string}
// fill in our asset with whatever info we found
asset.props.description = data?.description ?? ''
asset.props.image = data?.image ?? ''
asset.props.favicon = data?.favicon ?? ''
asset.props.title = data?.title ?? ''
} catch (e) {
console.error(e)
}
return asset
}

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import { TLAssetStore, uniqueId } from 'tldraw'
import { WORKER_URL } from '../components/Board'
export const multiplayerAssetStore: TLAssetStore = {
async upload(_asset, file) {
const id = uniqueId()
const objectName = `${id}-${file.name}`.replace(/[^a-zA-Z0-9.]/g, '-')
const url = `${WORKER_URL}/uploads/${objectName}`
const response = await fetch(url, {
method: 'POST',
body: file,
})
if (!response.ok) {
throw new Error(`Failed to upload asset: ${response.statusText}`)
}
return url
},
resolve(asset) {
return asset.props.src
},
}

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import { useSync } from '@tldraw/sync'
import { useMemo } from 'react'
import {
AssetRecordType,
getHashForString,
TLBookmarkAsset,
TLRecord,
Tldraw,
Editor,
TLFrameShape,
TLUiEventSource,
} from 'tldraw'
import { useParams } from 'react-router-dom'
import { ChatBoxTool } from '@/tools/ChatBoxTool'
import { ChatBoxShape } from '@/shapes/ChatBoxShapeUtil'
import { VideoChatTool } from '@/tools/VideoChatTool'
import { VideoChatShape } from '@/shapes/VideoChatShapeUtil'
import { multiplayerAssetStore } from '../client/multiplayerAssetStore'
import { customSchema } from '../../worker/TldrawDurableObject'
import { EmbedShape } from '@/shapes/EmbedShapeUtil'
import { EmbedTool } from '@/tools/EmbedTool'
import { defaultShapeUtils, defaultBindingUtils } from 'tldraw'
import React, { useState, useEffect, useCallback } from 'react';
import { ChatBox } from '@/shapes/ChatBoxShapeUtil';
import { components, uiOverrides } from '@/ui-overrides'
import { useCameraControls } from '@/hooks/useCameraControls'
import { zoomToSelection } from '../ui-overrides'
// Default to production URL if env var isn't available
export const WORKER_URL = 'https://jeffemmett-canvas.jeffemmett.workers.dev';
const shapeUtils = [ChatBoxShape, VideoChatShape, EmbedShape]
const tools = [ChatBoxTool, VideoChatTool, EmbedTool]; // Array of tools
export function Board() {
const { slug } = useParams<{ slug: string }>();
const roomId = slug || 'default-room';
const storeConfig = useMemo(() => ({
uri: `${WORKER_URL}/connect/${roomId}`,
assets: multiplayerAssetStore,
shapeUtils: [...shapeUtils, ...defaultShapeUtils],
bindingUtils: [...defaultBindingUtils],
}), [roomId]);
const store = useSync(storeConfig);
const [editor, setEditor] = useState<Editor | null>(null)
const { zoomToFrame, copyFrameLink, copyLocationLink, revertCamera } = useCameraControls(editor)
return (
<div style={{ position: 'fixed', inset: 0 }}>
<Tldraw
store={store.store}
shapeUtils={shapeUtils}
tools={tools}
components={components}
overrides={{
tools: (editor, baseTools) => ({
...baseTools,
ChatBox: {
id: 'ChatBox',
icon: 'chat',
label: 'Chat',
kbd: 'c',
readonlyOk: true,
onSelect: () => {
editor.setCurrentTool('ChatBox')
},
},
VideoChat: {
id: 'VideoChat',
icon: 'video',
label: 'Video Chat',
kbd: 'v',
readonlyOk: true,
onSelect: () => {
editor.setCurrentTool('VideoChat')
},
},
Embed: {
id: 'Embed',
icon: 'embed',
label: 'Embed',
kbd: 'e',
readonlyOk: true,
onSelect: () => {
editor.setCurrentTool('Embed')
},
},
}),
actions: (editor, actions) => ({
...actions,
'zoomToShape': {
id: 'zoom-to-shape',
label: 'Zoom to Selection',
kbd: 'z',
onSelect: () => {
if (editor.getSelectedShapeIds().length > 0) {
zoomToSelection(editor);
editor.setCurrentTool('select');
}
},
readonlyOk: true,
},
'copyLinkToCurrentView': {
id: 'copy-link-to-current-view',
label: 'Copy Link to Current View',
kbd: 'c',
onSelect: () => {
const camera = editor.getCamera();
const url = new URL(window.location.href);
url.searchParams.set('x', camera.x.toString());
url.searchParams.set('y', camera.y.toString());
url.searchParams.set('zoom', camera.z.toString());
navigator.clipboard.writeText(url.toString());
editor.setCurrentTool('select');
},
readonlyOk: true,
},
'revertCamera': {
id: 'revert-camera',
label: 'Revert Camera',
kbd: 'b',
onSelect: () => {
revertCamera();
editor.setCurrentTool('select');
},
readonlyOk: true,
},
}),
}}
onMount={(editor) => {
setEditor(editor)
editor.registerExternalAssetHandler('url', unfurlBookmarkUrl)
editor.setCurrentTool('hand')
}}
/>
</div>
)
}
// How does our server handle bookmark unfurling?
async function unfurlBookmarkUrl({ url }: { url: string }): Promise<TLBookmarkAsset> {
const asset: TLBookmarkAsset = {
id: AssetRecordType.createId(getHashForString(url)),
typeName: 'asset',
type: 'bookmark',
meta: {},
props: {
src: url,
description: '',
image: '',
favicon: '',
title: '',
},
}
try {
const response = await fetch(`${WORKER_URL}/unfurl?url=${encodeURIComponent(url)}`)
const data = await response.json() as { description: string, image: string, favicon: string, title: string }
asset.props.description = data?.description ?? ''
asset.props.image = data?.image ?? ''
asset.props.favicon = data?.favicon ?? ''
asset.props.title = data?.title ?? ''
} catch (e) {
console.error(e)
}
return asset
}

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import { Editor, Tldraw } from "tldraw";
import { canvas } from "@/canvas01";
export function Books() {
return (
<div className="tldraw__editor">
<Tldraw
onMount={(editor: Editor) => {
editor.putContentOntoCurrentPage(canvas as any)
}}
/>
</div>
);
}

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import { Editor, Tldraw, TLShape, TLUiComponents } from "tldraw";
import { SimController } from "@/physics/PhysicsControls";
import { HTMLShapeUtil } from "@/utils/HTMLShapeUtil";
const components: TLUiComponents = {
HelpMenu: null,
StylePanel: null,
PageMenu: null,
NavigationPanel: null,
DebugMenu: null,
//ContextMenu: null,
ActionsMenu: null,
QuickActions: null,
MainMenu: null,
MenuPanel: null,
}
export function Canvas({ shapes }: { shapes: TLShape[]; }) {
return (
<div className="tldraw__editor">
<Tldraw
components={components}
shapeUtils={[HTMLShapeUtil]}
onMount={(_: Editor) => {
window.dispatchEvent(new CustomEvent('editorDidMountEvent'));
}}
>
<SimController shapes={shapes} />
</Tldraw>
</div>
);
}

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export function Contact() {
return (
<main>
<header>
<a href="/">
Jeff Emmett
</a>
</header>
<h1>Contact</h1>
<p>Twitter: <a href="https://twitter.com/jeffemmett">@jeffemmett</a></p>
<p>BlueSky: <a href="https://bsky.app/profile/jeffemmett.bsky.social">@jeffemnmett.bsky.social</a></p>
<p>Mastodon: <a href="https://social.coop/@jeffemmett">@jeffemmett@social.coop</a></p>
<p>Email: <a href="mailto:jeffemmett@gmail.com">jeffemmett@gmail.com</a></p>
<p>GitHub: <a href="https://github.com/Jeff-Emmett">Jeff-Emmett</a></p>
</main>
);
}

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import {
DefaultMainMenu,
TldrawUiMenuItem,
Editor,
TLContent,
DefaultMainMenuContent,
useEditor,
useExportAs,
} from "tldraw";
export function CustomMainMenu() {
const editor = useEditor()
const exportAs = useExportAs()
const importJSON = (editor: Editor) => {
const input = document.createElement("input");
input.type = "file";
input.accept = ".json";
input.onchange = (event) => {
const file = (event.target as HTMLInputElement).files?.[0];
const reader = new FileReader();
reader.onload = (event) => {
if (typeof event.target?.result !== 'string') {
return
}
const jsonData = JSON.parse(event.target.result) as TLContent
editor.putContentOntoCurrentPage(jsonData, { select: true })
};
if (file) {
reader.readAsText(file);
}
};
input.click();
};
const exportJSON = (editor: Editor) => {
const exportName = `props-${Math.round(+new Date() / 1000).toString().slice(5)}`
exportAs(Array.from(editor.getCurrentPageShapeIds()), 'json', exportName)
};
return (
<DefaultMainMenu>
<DefaultMainMenuContent />
<TldrawUiMenuItem
id="export"
label="Export JSON"
icon="external-link"
readonlyOk
onSelect={() => exportJSON(editor)}
/>
<TldrawUiMenuItem
id="import"
label="Import JSON"
icon="external-link"
readonlyOk
onSelect={() => importJSON(editor)}
/>
</DefaultMainMenu>
)
}

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export function Default() {
return (
<main>
<header>
Jeff Emmett
</header>
<h2>Hello! 👋🍄</h2>
<p>
My research investigates the intersection of mycelium and emancipatory technologies.
I am interested in the potential of new convivial tooling as a medium for group
consensus building and collective action, in order to empower communities of practice to address their own challenges.
</p>
<p>
My current focus is basic research into the nature of digital
organisation, developing prototype toolkits to improve shared
infrastructure, and applying this research to the design of new
systems and protocols which support the self-organisation of knowledge
and emergent response to local needs.
</p>
<h2>My work</h2>
<p>
Alongside my independent work, I am a researcher and engineering communicator at <a href="https://block.science/">Block Science</a>, an advisor to the Active Inference Lab, Commons Stack, and the Trusted Seed. I am also an occasional collaborator with <a href="https://economicspace.agency/">ECSA</a>.
</p>
<h2>Get in touch</h2>
<p>
I am on Twitter <a href="https://twitter.com/jeffemmett">@jeffemmett</a>,
Mastodon <a href="https://social.coop/@jeffemmett">@jeffemmett@social.coop</a> and GitHub <a href="https://github.com/Jeff-Emmett">@Jeff-Emmett</a>.
</p>
<span className="dinkus">***</span>
<h2>Talks</h2>
<ol reversed>
<li><a
href="https://www.teamhuman.fm/episodes/238-jeff-emmett">MycoPunk Futures on Team Human with Douglas Rushkoff</a> (<a href="artifact/tft-rocks-integration-domain.pdf">slides</a>)
</li>
<li><a
href="https://www.youtube.com/watch?v=AFJFDajuCSg">Exploring MycoFi on the Greenpill Network with Kevin Owocki</a> (<a href="artifact/tft-rocks-integration-domain.pdf">slides</a>)
</li>
<li><a
href="https://youtu.be/9ad2EJhMbZ8">Re-imagining Human Value on the Telos Podcast with Rieki & Brandonfrom SEEDS</a> (<a href="artifact/tft-rocks-integration-domain.pdf">slides</a>)
</li>
<li><a
href="https://www.youtube.com/watch?v=i8qcg7FfpLM&t=1348s">Move Slow & Fix Things: Design Patterns from Nature</a> (<a href="artifact/tft-rocks-integration-domain.pdf">slides</a>)
</li>
<li><a
href="https://podcasters.spotify.com/pod/show/theownershipeconomy/episodes/Episode-009---Localized-Democracy-and-Public-Goods-with-Token-Engineering--with-Jeff-Emmett-of-The-Commons-Stack--BlockScience-Labs-e1ggkqo">Localized Democracy and Public Goods with Token Engineering on the Ownership Economy</a> (<a href="artifact/tft-rocks-integration-domain.pdf">slides</a>)
</li>
<li><a
href="https://youtu.be/kxcat-XBWas">A Discussion on Warm Data with Nora Bateson on Systems Innovation</a></li>
</ol>
<h2>Writing</h2>
<ol reversed>
<li><a
href="https://www.mycofi.art">Exploring MycoFi: Mycelial Design Patterns for Web3 & Beyond</a></li>
<li><a
href="https://www.frontiersin.org/journals/blockchain/articles/10.3389/fbloc.2021.578721/full">Challenges & Approaches to Scaling the Global Commons</a></li>
<li><a
href="https://allthingsdecent.substack.com/p/mycoeconomics-and-permaculture-currencies">From Monoculture to Permaculture Currencies: A Glimpse of the Myco-Economic Future</a></li>
<li><a
href="https://medium.com/good-audience/rewriting-the-story-of-human-collaboration-c33a8a4cd5b8">Rewriting the Story of Human Collaboration</a></li>
</ol>
</main>
);
}

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import { createShapeId, Editor, Tldraw, TLGeoShape, TLShapePartial } from "tldraw";
import { useEffect, useRef } from "react";
export function Inbox() {
const editorRef = useRef<Editor | null>(null);
const updateEmails = async (editor: Editor) => {
try {
const response = await fetch('https://jeffemmett-canvas.web.val.run', {
method: 'GET',
});
const messages = await response.json() as { id: string, from: string, subject: string, text: string }[];
for (let i = 0; i < messages.length; i++) {
const message = messages[i];
const messageId = message.id;
const parsedEmailName = message.from.match(/^([^<]+)/)?.[1]?.trim() || message.from.match(/[^<@]+(?=@)/)?.[0] || message.from;
const messageText = `from: ${parsedEmailName}\nsubject: ${message.subject}\n\n${message.text}`
const shapeWidth = 500
const shapeHeight = 300
const spacing = 50
const shape: TLShapePartial<TLGeoShape> = {
id: createShapeId(),
type: 'geo',
x: shapeWidth * (i % 5) + spacing * (i % 5),
y: shapeHeight * Math.floor(i / 5) + spacing * Math.floor(i / 5),
props: {
w: shapeWidth,
h: shapeHeight,
text: messageText,
align:'start',
verticalAlign:'start'
},
meta: {
id: messageId
}
}
let found = false;
for (const s of editor.getCurrentPageShapes()) {
if (s.meta.id === messageId) {
found = true;
break;
}
}
if (!found) {
editor.createShape(shape)
}
}
} catch (error) {
console.error('Error fetching data:', error);
}
};
useEffect(() => {
const intervalId = setInterval(() => {
if (editorRef.current) {
updateEmails(editorRef.current);
}
}, 5*1000);
return () => clearInterval(intervalId);
}, []);
return (
<div className="tldraw__editor">
<Tldraw
onMount={(editor: Editor) => {
editorRef.current = editor;
updateEmails(editor);
}}
/>
</div>
);
}

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import { calcReadingTime } from '@/utils/readingTime';
import { useEffect, useState } from 'react';
import { useParams } from 'react-router-dom';
export function Post() {
const { slug } = useParams<{ slug: string }>();
const [post, setPost] = useState<{ html: string, data: Record<string, any> } | null>(null);
const [isLoading, setIsLoading] = useState(true);
useEffect(() => {
import(`../posts/${slug}.md`)
.then((module) => {
setPost({ html: module.html, data: module.data });
setIsLoading(false);
})
.catch((error) => {
console.error('Failed to load post:', error);
setIsLoading(false);
});
}, [slug]);
if (isLoading) {
return <div className='loading'>hold on...</div>;
}
if (!post) {
return <div className='loading'>post not found :&#40;</div>;
}
document.title = post.data.title;
return (
<main>
<header>
<a href="/" style={{ textDecoration: 'none' }}>Jeff Emmett</a>
</header>
<div style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'baseline' }}>
<h1>{post.data.title}</h1>
<span style={{ opacity: '0.5' }}>{calcReadingTime(post.html)}</span>
</div>
<div dangerouslySetInnerHTML={{ __html: post.html }} />
</main>
);
}

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export function Toggle() {
return (
<>
<button id="toggle-canvas" onClick={() => window.dispatchEvent(new CustomEvent('toggleCanvasEvent'))}>
<img src="/canvas-button.svg" alt="Toggle Canvas" />
</button>
<button id="toggle-physics" className="hidden" onClick={() => window.dispatchEvent(new CustomEvent('togglePhysicsEvent'))}>
<img src="/gravity-button.svg" alt="Toggle Physics" />
</button>
</>
);
}

59
src/css/ChatBoxStyles.css Normal file
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/* General chatbox styles */
.chatbox {
display: flex;
flex-direction: column;
padding: 10px;
border: 1px solid #ccc;
border-radius: 8px;
max-width: 400px; /* Adjust as needed */
margin: auto; /* Center on the page */
}
/* Message styles */
.message {
padding: 8px;
margin: 5px 0;
border-radius: 5px;
word-wrap: break-word; /* Ensure long words break */
}
/* User message styles */
.user-message {
background-color: #d1e7dd; /* Light green */
color: #0c5460; /* Darker text color for contrast */
align-self: flex-end; /* Align to the right */
}
/* Other message styles */
.other-message {
background-color: #f8d7da; /* Light red */
color: #721c24; /* Darker text color for contrast */
align-self: flex-start; /* Align to the left */
}
/* Input area styles */
.input-area {
display: flex;
margin-top: 10px;
}
.input-area input {
flex: 1;
padding: 10px;
border: 1px solid #ccc;
border-radius: 5px;
}
.input-area button {
padding: 10px;
margin-left: 5px;
border: none;
background-color: #007bff; /* Bootstrap primary color */
color: white;
border-radius: 5px;
cursor: pointer;
}
.input-area button:hover {
background-color: #0056b3; /* Darker shade on hover */
}

89
src/css/reset.css Normal file
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/* Box sizing rules */
*,
*::before,
*::after {
box-sizing: border-box;
}
/* Prevent font size inflation */
html {
-moz-text-size-adjust: none;
-webkit-text-size-adjust: none;
text-size-adjust: none;
}
/* Remove default margin in favour of better control in authored CSS */
body,
h1,
h2,
h3,
h4,
p,
figure,
blockquote,
dl,
dd {
margin-block-end: 0;
}
/* Remove list styles on ul, ol elements with a list role, which suggests default styling will be removed */
ul[role="list"],
ol[role="list"] {
list-style: none;
}
/* Set core body defaults */
body {
min-height: 100vh;
line-height: 1.5;
}
/* Set shorter line heights on headings and interactive elements */
h1,
h2,
h3,
h4,
button,
input,
label {
line-height: 1.1;
}
/* Balance text wrapping on headings */
h1,
h2,
h3,
h4 {
text-wrap: balance;
}
/* A elements that don't have a class get default styles */
a:not([class]) {
text-decoration-skip-ink: auto;
color: currentColor;
}
/* Make images easier to work with */
img,
picture {
max-width: 100%;
display: block;
}
/* Inherit fonts for inputs and buttons */
input,
button,
textarea,
select {
font: inherit;
}
/* Make sure textareas without a rows attribute are not tiny */
textarea:not([rows]) {
min-height: 10em;
}
/* Anything that has been anchored to should have extra scroll margin */
:target {
scroll-margin-block: 5ex;
}

327
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@import url("reset.css");
html,
body {
padding: 0;
margin: 0;
min-height: 100vh;
min-height: -webkit-fill-available;
height: 100%;
}
video {
width: 100%;
height: auto;
}
main {
max-width: 60em;
margin: 0 auto;
padding-left: 4em;
padding-right: 4em;
padding-top: 3em;
padding-bottom: 3em;
font-family: "Recursive";
font-variation-settings: "MONO" 1;
font-variation-settings: "CASL" 1;
color: #24292e;
}
h1 {
font-size: 2rem;
}
h2 {
font-size: 1.5rem;
}
h1,
h2,
h3,
h4,
h5,
h6 {
margin-top: 0;
margin-bottom: 0.5em;
}
header {
margin-bottom: 2em;
font-size: 1.5rem;
font-variation-settings: "MONO" 1;
font-variation-settings: "CASL" 1;
}
i {
font-variation-settings: "slnt" -15;
}
pre>code {
width: 100%;
padding: 1em;
display: block;
white-space: pre-wrap;
word-wrap: break-word;
}
code {
background-color: #e4e9ee;
width: 100%;
color: #38424c;
padding: 0.2em 0.4em;
border-radius: 4px;
}
b,
strong {
font-variation-settings: "wght" 600;
}
blockquote {
margin: -1em;
padding: 1em;
background-color: #f1f1f1;
margin-top: 1em;
margin-bottom: 1em;
border-radius: 4px;
& p {
font-variation-settings: "CASL" 1;
margin: 0;
}
}
p {
font-family: Recursive;
margin-top: 0;
margin-bottom: 1.5em;
font-size: 1.1em;
font-variation-settings: "wght" 350;
}
table {
width: 100%;
border-collapse: collapse;
text-align: left;
margin-bottom: 1em;
font-variation-settings: "mono" 1;
font-variation-settings: "casl" 0;
th,
td {
padding: 0.5em;
border: 1px solid #ddd;
}
th {
background-color: #f4f4f4;
font-weight: bold;
}
tr:nth-child(even) {
background-color: #f9f9f9;
}
}
a {
font-variation-settings: "CASL" 0;
&:hover {
animation: casl-forward 0.2s ease forwards;
}
&:not(:hover) {
/* text-decoration: none; */
animation: casl-reverse 0.2s ease backwards;
}
}
@keyframes casl-forward {
from {
font-variation-settings:
"CASL" 0,
"wght" 400;
}
to {
font-variation-settings:
"CASL" 1,
"wght" 600;
}
}
@keyframes casl-reverse {
from {
font-variation-settings:
"CASL" 1,
"wght" 600;
}
to {
font-variation-settings:
"CASL" 0,
"wght" 400;
}
}
p a {
text-decoration: underline;
}
.dinkus {
display: block;
text-align: center;
font-size: 1.1rem;
margin-top: 2em;
margin-bottom: 0em;
}
ol,
ul {
padding-left: 0;
margin-top: 0;
font-size: 1rem;
& li::marker {
color: rgba(0, 0, 0, 0.322);
}
}
img {
display: block;
margin: 0 auto;
}
@media (max-width: 600px) {
main {
padding: 2em;
}
header {
margin-bottom: 1em;
}
ol {
list-style-position: inside;
}
}
/* Some conditional spacing */
table:not(:has(+ p)) {
margin-bottom: 2em;
}
p:has(+ ul) {
margin-bottom: 0.5em;
}
p:has(+ ol) {
margin-bottom: 0.5em;
}
.loading {
font-family: "Recursive";
font-variation-settings: "CASL" 1;
font-size: 1rem;
text-align: center;
position: absolute;
top: 40%;
left: 50%;
transform: translate(-50%, -50%);
background-color: #f1f1f1;
border: 1px solid #c0c9d1;
padding: 0.5em;
border-radius: 4px;
}
/* CANVAS SHENANIGANS */
#toggle-physics,
#toggle-canvas {
position: fixed;
z-index: 999;
right: 10px;
width: 2.5rem;
height: 2.5rem;
background: none;
border: none;
cursor: pointer;
opacity: 0.25;
&:hover {
opacity: 1;
}
& img {
width: 100%;
height: 100%;
}
}
#toggle-canvas {
top: 10px;
}
#toggle-physics {
top: 60px;
display: none;
}
.tl-html-layer {
font-family: "Recursive";
font-variation-settings: "MONO" 1;
font-variation-settings: "CASL" 1;
& h1,
p,
span,
header,
ul,
ol {
margin: 0;
}
& header {
font-size: 1.5rem;
}
& p {
font-size: 1.1rem;
}
}
.transparent {
opacity: 0 !important;
transition: opacity 0.25s ease-in-out;
}
.canvas-mode {
overflow: hidden;
& #toggle-physics {
display: block;
}
}
.tldraw__editor {
overscroll-behavior: none;
position: fixed;
inset: 0px;
overflow: hidden;
touch-action: none;
-webkit-touch-callout: none;
-webkit-tap-highlight-color: transparent;
}
.tl-background {
background-color: transparent;
}
.tlui-debug-panel {
display: none;
}
.overflowing {
box-shadow: 0 0px 16px rgba(0, 0, 0, 0.15);
overflow: hidden;
background-color: white;
}

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import { useEffect } from 'react';
import { Editor, TLEventMap, TLFrameShape, TLParentId } from 'tldraw';
import { useSearchParams } from 'react-router-dom';
// Define camera state interface
interface CameraState {
x: number;
y: number;
z: number;
}
const MAX_HISTORY = 10;
let cameraHistory: CameraState[] = [];
// Improved camera change tracking with debouncing
const trackCameraChange = (editor: Editor) => {
const currentCamera = editor.getCamera();
const lastPosition = cameraHistory[cameraHistory.length - 1];
// Store any viewport change that's not from a revert operation
if (!lastPosition ||
currentCamera.x !== lastPosition.x ||
currentCamera.y !== lastPosition.y ||
currentCamera.z !== lastPosition.z) {
cameraHistory.push({ ...currentCamera });
if (cameraHistory.length > MAX_HISTORY) {
cameraHistory.shift();
}
}
};
export function useCameraControls(editor: Editor | null) {
const [searchParams] = useSearchParams();
// Handle URL-based camera positioning
useEffect(() => {
if (!editor) return;
const frameId = searchParams.get('frameId');
const x = searchParams.get('x');
const y = searchParams.get('y');
const zoom = searchParams.get('zoom');
if (x && y && zoom) {
editor.setCamera({
x: parseFloat(x),
y: parseFloat(y),
z: parseFloat(zoom)
});
return;
}
if (frameId) {
const frame = editor.getShape(frameId as TLParentId) as TLFrameShape;
if (!frame) {
console.warn('Frame not found:', frameId);
return;
}
// Use editor's built-in zoomToBounds with animation
editor.zoomToBounds(
editor.getShapePageBounds(frame)!,
{
inset: 32,
animation: { duration: 500 }
}
);
}
}, [editor, searchParams]);
// Track camera changes
useEffect(() => {
if (!editor) return;
const handler = () => {
trackCameraChange(editor);
};
// Track both viewport changes and user interaction end
editor.on('viewportChange' as keyof TLEventMap, handler);
editor.on('userChangeEnd' as keyof TLEventMap, handler);
return () => {
editor.off('viewportChange' as keyof TLEventMap, handler);
editor.off('userChangeEnd' as keyof TLEventMap, handler);
};
}, [editor]);
// Enhanced camera control functions
return {
zoomToFrame: (frameId: string) => {
if (!editor) return;
const frame = editor.getShape(frameId as TLParentId) as TLFrameShape;
if (!frame) return;
editor.zoomToBounds(
editor.getShapePageBounds(frame)!,
{
inset: 32,
animation: { duration: 500 }
}
);
},
copyFrameLink: (frameId: string) => {
const url = new URL(window.location.href);
url.searchParams.set('frameId', frameId);
navigator.clipboard.writeText(url.toString());
},
copyLocationLink: () => {
if (!editor) return;
const camera = editor.getCamera();
const url = new URL(window.location.href);
url.searchParams.set('x', camera.x.toString());
url.searchParams.set('y', camera.y.toString());
url.searchParams.set('zoom', camera.z.toString());
navigator.clipboard.writeText(url.toString());
},
revertCamera: () => {
if (!editor || cameraHistory.length === 0) return;
const previousCamera = cameraHistory.pop();
if (previousCamera) {
editor.setCamera(previousCamera, { animation: { duration: 200 } });
}
}
};
}

98
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import { useState, useEffect } from 'react';
interface ElementInfo {
tagName: string;
x: number;
y: number;
w: number;
h: number;
html: string;
}
export function useCanvas() {
const [isCanvasEnabled, setIsCanvasEnabled] = useState(false);
const [elementsInfo, setElementsInfo] = useState<ElementInfo[]>([]);
useEffect(() => {
const toggleCanvas = async () => {
if (!isCanvasEnabled) {
const info = await gatherElementsInfo();
setElementsInfo(info);
setIsCanvasEnabled(true);
document.body.classList.add('canvas-mode');
} else {
setElementsInfo([]);
setIsCanvasEnabled(false);
document.body.classList.remove('canvas-mode');
}
};
window.addEventListener('toggleCanvasEvent', toggleCanvas);
return () => {
window.removeEventListener('toggleCanvasEvent', toggleCanvas);
};
}, [isCanvasEnabled]);
return { isCanvasEnabled, elementsInfo };
}
async function gatherElementsInfo() {
const rootElement = document.getElementsByTagName('main')[0];
const info: any[] = [];
if (rootElement) {
for (const child of rootElement.children) {
if (['BUTTON'].includes(child.tagName)) continue;
const rect = child.getBoundingClientRect();
let w = rect.width;
if (!['P', 'UL', 'OL'].includes(child.tagName)) {
w = measureElementTextWidth(child as HTMLElement);
}
// Check if the element is centered
const computedStyle = window.getComputedStyle(child);
let x = rect.left; // Default x position
if (computedStyle.display === 'block' && computedStyle.textAlign === 'center') {
// Adjust x position for centered elements
const parentWidth = child.parentElement ? child.parentElement.getBoundingClientRect().width : 0;
x = (parentWidth - w) / 2 + window.scrollX + (child.parentElement ? child.parentElement.getBoundingClientRect().left : 0);
}
info.push({
tagName: child.tagName,
x: x,
y: rect.top,
w: w,
h: rect.height,
html: child.outerHTML
});
};
}
return info;
}
function measureElementTextWidth(element: HTMLElement) {
// Create a temporary span element
const tempElement = document.createElement('span');
// Get the text content from the passed element
tempElement.textContent = element.textContent || element.innerText;
// Get the computed style of the passed element
const computedStyle = window.getComputedStyle(element);
// Apply relevant styles to the temporary element
tempElement.style.font = computedStyle.font;
tempElement.style.fontWeight = computedStyle.fontWeight;
tempElement.style.fontSize = computedStyle.fontSize;
tempElement.style.fontFamily = computedStyle.fontFamily;
tempElement.style.letterSpacing = computedStyle.letterSpacing;
// Ensure the temporary element is not visible in the viewport
tempElement.style.position = 'absolute';
tempElement.style.visibility = 'hidden';
tempElement.style.whiteSpace = 'nowrap'; // Prevent text from wrapping
// Append to the body to make measurements possible
document.body.appendChild(tempElement);
// Measure the width
const width = tempElement.getBoundingClientRect().width;
// Remove the temporary element from the document
document.body.removeChild(tempElement);
// Return the measured width
return width === 0 ? 10 : width;
}

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import { Editor, TLUnknownShape, createShapeId, useEditor } from "tldraw";
import { useEffect, useState } from "react";
import { usePhysicsSimulation } from "./simulation";
export const SimController = ({ shapes }: { shapes: TLUnknownShape[] }) => {
const editor = useEditor();
const [isPhysicsActive, setIsPhysicsActive] = useState(false);
const { addShapes, destroy } = usePhysicsSimulation(editor);
useEffect(() => {
editor.createShapes(shapes)
return () => { editor.deleteShapes(editor.getCurrentPageShapes()) }
}, []);
useEffect(() => {
const togglePhysics = () => {
setIsPhysicsActive((currentIsPhysicsActive) => {
if (currentIsPhysicsActive) {
destroy();
return false;
}
createFloor(editor);
return true;
});
};
// Listen for the togglePhysicsEvent to enable/disable physics simulation
window.addEventListener('togglePhysicsEvent', togglePhysics);
return () => {
window.removeEventListener('togglePhysicsEvent', togglePhysics);
};
}, []);
useEffect(() => {
if (isPhysicsActive) {
addShapes(editor.getCurrentPageShapes()); // Activate physics simulation
} else {
destroy(); // Deactivate physics simulation
}
}, [isPhysicsActive, addShapes, shapes]);
return (<></>);
};
function createFloor(editor: Editor) {
const viewBounds = editor.getViewportPageBounds();
editor.createShape({
id: createShapeId(),
type: 'geo',
x: viewBounds.minX,
y: viewBounds.maxY,
props: {
w: viewBounds.width,
h: 50,
color: 'grey',
fill: 'solid'
},
meta: {
fixed: true
}
});
}

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export const GRAVITY = { x: 0.0, y: 98 };
export const DEFAULT_RESTITUTION = 0;
export const DEFAULT_FRICTION = 0.1;
export function isRigidbody(color: string) {
return !color || color === "black" ? false : true;
}
export function getGravityFromColor(color: string) {
return color === 'grey' ? 0 : 1
}
export function getRestitutionFromColor(color: string) {
return color === "orange" ? 0.9 : 0;
}
export function getFrictionFromColor(color: string) {
return color === "blue" ? 0.1 : 0.8;
}
export const MATERIAL = {
defaultRestitution: 0,
defaultFriction: 0.1,
};
export const CHARACTER = {
up: { x: 0.0, y: -1.0 },
additionalMass: 20,
maxSlopeClimbAngle: 1,
slideEnabled: true,
minSlopeSlideAngle: 0.9,
applyImpulsesToDynamicBodies: true,
autostepHeight: 5,
autostepMaxClimbAngle: 1,
snapToGroundDistance: 3,
maxMoveSpeedX: 100,
moveAcceleration: 600,
moveDeceleration: 500,
jumpVelocity: 300,
gravityMultiplier: 10,
};

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import { Geometry2d, Vec, VecLike } from "tldraw";
type ShapeTransform = {
x: number;
y: number;
width: number;
height: number;
rotation: number;
parent?: Geometry2d;
}
// Define rotatePoint as a standalone function
const rotatePoint = (cx: number, cy: number, x: number, y: number, angle: number) => {
const cos = Math.cos(angle);
const sin = Math.sin(angle);
return {
x: cos * (x - cx) - sin * (y - cy) + cx,
y: sin * (x - cx) + cos * (y - cy) + cy,
};
}
export const cornerToCenter = ({
x,
y,
width,
height,
rotation,
parent
}: ShapeTransform): { x: number; y: number } => {
const centerX = x + width / 2;
const centerY = y + height / 2;
const rotatedCenter = rotatePoint(x, y, centerX, centerY, rotation);
if (parent) {
rotatedCenter.x -= parent.center.x;
rotatedCenter.y -= parent.center.y;
}
return rotatedCenter;
}
export const centerToCorner = ({
x,
y,
width,
height,
rotation,
}: ShapeTransform): { x: number; y: number } => {
const cornerX = x - width / 2;
const cornerY = y - height / 2;
return rotatePoint(x, y, cornerX, cornerY, rotation);
}
export const getDisplacement = (
velocity: VecLike,
acceleration: VecLike,
timeStep: number,
speedLimitX: number,
decelerationX: number,
): VecLike => {
let newVelocityX =
acceleration.x === 0 && velocity.x !== 0
? Math.max(Math.abs(velocity.x) - decelerationX * timeStep, 0) *
Math.sign(velocity.x)
: velocity.x + acceleration.x * timeStep;
newVelocityX =
Math.min(Math.abs(newVelocityX), speedLimitX) * Math.sign(newVelocityX);
const averageVelocityX = (velocity.x + newVelocityX) / 2;
const x = averageVelocityX * timeStep;
const y =
velocity.y * timeStep + 0.5 * acceleration.y * timeStep ** 2;
return { x, y }
}
export const convertVerticesToFloat32Array = (
vertices: Vec[],
width: number,
height: number,
) => {
const vec2Array = new Float32Array(vertices.length * 2);
const hX = width / 2;
const hY = height / 2;
for (let i = 0; i < vertices.length; i++) {
vec2Array[i * 2] = vertices[i].x - hX;
vec2Array[i * 2 + 1] = vertices[i].y - hY;
}
return vec2Array;
}

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import RAPIER from "@dimforge/rapier2d";
import { CHARACTER, GRAVITY, MATERIAL, getFrictionFromColor, getGravityFromColor, getRestitutionFromColor, isRigidbody } from "./config";
import { Editor, Geometry2d, TLDrawShape, TLGeoShape, TLGroupShape, TLShape, TLShapeId, VecLike } from "tldraw";
import { useEffect, useRef } from "react";
import { centerToCorner, convertVerticesToFloat32Array, cornerToCenter, getDisplacement } from "./math";
type BodyWithShapeData = RAPIER.RigidBody & {
userData: { id: TLShapeId; type: TLShape["type"]; w: number; h: number };
};
type RigidbodyLookup = { [key: TLShapeId]: RAPIER.RigidBody };
export class PhysicsWorld {
private editor: Editor;
private world: RAPIER.World;
private rigidbodyLookup: RigidbodyLookup;
private animFrame = -1; // Store the animation frame id
private character: {
rigidbody: RAPIER.RigidBody | null;
collider: RAPIER.Collider | null;
};
constructor(editor: Editor) {
this.editor = editor
this.world = new RAPIER.World(GRAVITY)
this.rigidbodyLookup = {}
this.character = { rigidbody: null, collider: null }
}
public start() {
this.world = new RAPIER.World(GRAVITY);
const simLoop = () => {
this.world.step();
this.updateCharacterControllers();
this.updateRigidbodies();
this.animFrame = requestAnimationFrame(simLoop);
};
simLoop();
return () => cancelAnimationFrame(this.animFrame);
};
public stop() {
if (this.animFrame !== -1) {
cancelAnimationFrame(this.animFrame);
this.animFrame = -1;
}
}
public addShapes(shapes: TLShape[]) {
for (const shape of shapes) {
if ('color' in shape.props && shape.props.color === "violet") {
this.createCharacter(shape as TLGeoShape);
continue;
}
switch (shape.type) {
case "html":
case "geo":
case "image":
case "video":
this.createShape(shape as TLGeoShape);
break;
case "draw":
this.createCompoundLine(shape as TLDrawShape);
break;
case "group":
this.createGroup(shape as TLGroupShape);
break;
// Add cases for any new shape types here
case "VideoChat":
this.createShape (shape as TLGeoShape);
break;
}
}
}
createShape(shape: TLGeoShape | TLDrawShape) {
if (!shape.meta.fixed) {
const rb = this.createRigidbody(shape, 1);
this.createCollider(shape, rb);
}
else {
this.createCollider(shape);
}
}
createCharacter(characterShape: TLGeoShape) {
const initialPosition = cornerToCenter({
x: characterShape.x,
y: characterShape.y,
width: characterShape.props.w,
height: characterShape.props.h,
rotation: characterShape.rotation,
});
const vertices = this.editor.getShapeGeometry(characterShape).vertices;
const vec2Array = convertVerticesToFloat32Array(
vertices,
characterShape.props.w,
characterShape.props.h,
);
const colliderDesc = RAPIER.ColliderDesc.convexHull(vec2Array);
if (!colliderDesc) {
console.error("Failed to create collider description.");
return;
}
const rigidBodyDesc = RAPIER.RigidBodyDesc.kinematicPositionBased()
.setTranslation(initialPosition.x, initialPosition.y)
.setAdditionalMass(CHARACTER.additionalMass);
const charRigidbody = this.world.createRigidBody(rigidBodyDesc);
const charCollider = this.world.createCollider(colliderDesc, charRigidbody);
const char = this.world.createCharacterController(0.1);
char.setUp(CHARACTER.up);
char.setMaxSlopeClimbAngle(CHARACTER.maxSlopeClimbAngle);
char.setSlideEnabled(CHARACTER.slideEnabled);
char.setMinSlopeSlideAngle(CHARACTER.minSlopeSlideAngle);
char.setApplyImpulsesToDynamicBodies(CHARACTER.applyImpulsesToDynamicBodies);
char.enableAutostep(
CHARACTER.autostepHeight,
CHARACTER.autostepMaxClimbAngle,
true,
);
char.enableSnapToGround(CHARACTER.snapToGroundDistance);
// Setup references so we can update character position in sim loop
this.character.rigidbody = charRigidbody;
this.character.collider = charCollider;
charRigidbody.userData = {
id: characterShape.id,
type: characterShape.type,
w: characterShape.props.w,
h: characterShape.props.h,
};
}
createGroup(group: TLGroupShape) {
// create rigidbody for group
const rigidbody = this.createRigidbody(group);
const rigidbodyGeometry = this.editor.getShapeGeometry(group);
this.editor.getSortedChildIdsForParent(group.id).forEach((childId) => {
// create collider for each
const child = this.editor.getShape(childId);
if (!child) return;
const isRb = "color" in child.props && isRigidbody(child?.props.color);
if (isRb) {
this.createCollider(child, rigidbody, rigidbodyGeometry);
} else {
this.createCollider(child);
}
});
}
createCompoundLine(drawShape: TLDrawShape) {
const rigidbody = this.createRigidbody(drawShape);
const drawnGeo = this.editor.getShapeGeometry(drawShape);
const verts = drawnGeo.vertices;
// const isRb =
// "color" in drawShape.props && isRigidbody(drawShape.props.color);
const isRb = true;
verts.forEach((point) => {
if (isRb) this.createColliderAtPoint(point, drawShape, rigidbody);
else this.createColliderAtPoint(point, drawShape);
});
}
updateRigidbodies() {
this.world.bodies.forEach((rb) => {
if (rb === this.character?.rigidbody) return;
if (!rb.userData) return;
const body = rb as BodyWithShapeData;
const position = body.translation();
const rotation = body.rotation();
const cornerPos = centerToCorner({
x: position.x,
y: position.y,
width: body.userData?.w,
height: body.userData?.h,
rotation: rotation,
});
this.editor.updateShape({
id: body.userData?.id,
type: body.userData?.type,
rotation: rotation,
x: cornerPos.x,
y: cornerPos.y,
});
});
}
updateCharacterControllers() {
const right = this.editor.inputs.keys.has("ArrowRight") ? 1 : 0;
const left = this.editor.inputs.keys.has("ArrowLeft") ? -1 : 0;
const acceleration: VecLike = {
x: (right + left) * CHARACTER.moveAcceleration,
y: CHARACTER.gravityMultiplier * GRAVITY.y,
}
this.world.characterControllers.forEach((char) => {
if (!this.character.rigidbody || !this.character.collider) return;
const charRigidbody = this.character.rigidbody as BodyWithShapeData;
const charCollider = this.character.collider;
const grounded = char.computedGrounded();
const isJumping = this.editor.inputs.keys.has("ArrowUp") && grounded;
const velocity: VecLike = {
x: charRigidbody.linvel().x,
y: isJumping ? -CHARACTER.jumpVelocity : charRigidbody.linvel().y,
}
const displacement = getDisplacement(
velocity,
acceleration,
1 / 60,
CHARACTER.maxMoveSpeedX,
CHARACTER.moveDeceleration,
);
char.computeColliderMovement(
charCollider as RAPIER.Collider, // The collider we would like to move.
new RAPIER.Vector2(displacement.x, displacement.y),
);
const correctedDisplacement = char.computedMovement();
const currentPos = charRigidbody.translation();
const nextX = currentPos.x + correctedDisplacement.x;
const nextY = currentPos.y + correctedDisplacement.y;
charRigidbody?.setNextKinematicTranslation({ x: nextX, y: nextY });
const w = charRigidbody.userData.w;
const h = charRigidbody.userData.h;
this.editor.updateShape({
id: charRigidbody.userData.id,
type: charRigidbody.userData.type,
x: nextX - w / 2,
y: nextY - h / 2,
});
});
}
private getShapeDimensions(
shape: TLShape,
): { width: number; height: number } {
const geo = this.editor.getShapeGeometry(shape);
const width = geo.center.x * 2;
const height = geo.center.y * 2;
return { width, height };
}
private shouldConvexify(shape: TLShape): boolean {
return !(
shape.type === "geo" && (shape as TLGeoShape).props.geo === "rectangle"
);
}
private createRigidbody(
shape: TLShape,
gravity = 1,
): RAPIER.RigidBody {
const dimensions = this.getShapeDimensions(shape);
const centerPosition = cornerToCenter({
x: shape.x,
y: shape.y,
width: dimensions.width,
height: dimensions.height,
rotation: shape.rotation,
});
const rigidBodyDesc = RAPIER.RigidBodyDesc.dynamic()
.setTranslation(centerPosition.x, centerPosition.y)
.setRotation(shape.rotation)
.setGravityScale(gravity);
const rigidbody = this.world.createRigidBody(rigidBodyDesc);
this.rigidbodyLookup[shape.id] = rigidbody;
rigidbody.userData = {
id: shape.id,
type: shape.type,
w: dimensions.width,
h: dimensions.height,
};
return rigidbody;
}
private createColliderAtPoint(
point: VecLike,
relativeToParent: TLDrawShape,
parentRigidBody: RAPIER.RigidBody | null = null,
) {
const radius = 5;
const parentGeo = this.editor.getShapeGeometry(relativeToParent);
const center = cornerToCenter({
x: point.x,
y: point.y,
width: radius,
height: radius,
rotation: 0,
parent: parentGeo,
});
let colliderDesc: RAPIER.ColliderDesc | null = null;
colliderDesc = RAPIER.ColliderDesc.ball(radius);
if (!colliderDesc) {
console.error("Failed to create collider description.");
return;
}
if (parentRigidBody) {
colliderDesc.setTranslation(center.x, center.y);
this.world.createCollider(colliderDesc, parentRigidBody);
} else {
colliderDesc.setTranslation(
relativeToParent.x + center.x,
relativeToParent.y + center.y,
);
this.world.createCollider(colliderDesc);
}
}
private createCollider(
shape: TLShape,
parentRigidBody: RAPIER.RigidBody | null = null,
parentGeo: Geometry2d | null = null,
) {
const dimensions = this.getShapeDimensions(shape);
const centerPosition = cornerToCenter({
x: shape.x,
y: shape.y,
width: dimensions.width,
height: dimensions.height,
rotation: shape.rotation,
parent: parentGeo || undefined,
});
const restitution =
"color" in shape.props
? getRestitutionFromColor(shape.props.color)
: MATERIAL.defaultRestitution;
const friction =
"color" in shape.props
? getFrictionFromColor(shape.props.color)
: MATERIAL.defaultFriction;
let colliderDesc: RAPIER.ColliderDesc | null = null;
if (this.shouldConvexify(shape)) {
// Convert vertices for convex shapes
const vertices = this.editor.getShapeGeometry(shape).vertices;
const vec2Array = convertVerticesToFloat32Array(
vertices,
dimensions.width,
dimensions.height,
);
colliderDesc = RAPIER.ColliderDesc.convexHull(vec2Array);
} else {
// Cuboid for rectangle shapes
colliderDesc = RAPIER.ColliderDesc.cuboid(
dimensions.width / 2,
dimensions.height / 2,
);
}
if (!colliderDesc) {
console.error("Failed to create collider description.");
return;
}
colliderDesc
.setRestitution(restitution)
.setRestitutionCombineRule(RAPIER.CoefficientCombineRule.Max)
.setFriction(friction)
.setFrictionCombineRule(RAPIER.CoefficientCombineRule.Min);
if (parentRigidBody) {
if (parentGeo) {
colliderDesc.setTranslation(centerPosition.x, centerPosition.y);
colliderDesc.setRotation(shape.rotation);
}
this.world.createCollider(colliderDesc, parentRigidBody);
} else {
colliderDesc
.setTranslation(centerPosition.x, centerPosition.y)
.setRotation(shape.rotation);
this.world.createCollider(colliderDesc);
}
}
public setEditor(editor: Editor) {
this.editor = editor;
}
}
export function usePhysicsSimulation(editor: Editor) {
const sim = useRef<PhysicsWorld>(new PhysicsWorld(editor));
useEffect(() => {
sim.current.start()
}, []);
useEffect(() => {
sim.current.setEditor(editor);
}, [editor, sim]);
// Return any values or functions that the UI components might need
return {
addShapes: (shapes: TLShape[]) => sim.current.addShapes(shapes),
destroy: () => {
sim.current.stop()
sim.current = new PhysicsWorld(editor); // Replace with a new instance
sim.current.start()
}
};
}

View File

@ -0,0 +1,120 @@
---
title: Conviction Voting
---
> this research is a work-in-progress (play with the [live demo](https://orionreed.github.io/scoped-propagators/))
## Abstract
Watch Conviction Voting in action in a bipartite graph, with the left half representing voters and the right half representing proposals supported by those voters.
<iframe width="560" height="315" src="https://www.youtube.com/embed/WDkk3ZXoTn0" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
https://blog.giveth.io/conviction-voting-a-novel-continuous-decision-making-alternative-to-governance-aa746cfb9475
https://medium.com/commonsstack/announcing-the-conviction-voting-cadcad-model-release-8e907ce67e4e
https://github.com/1Hive/conviction-voting-cadcad
![bipartite](bipartite.mp4)
## Introduction
A scoped propagator is formed of a function which takes a *source* and *target* node and returns an partial update to the *target* node, and a scope which defines some subset of events which trigger propagation.
the Scoped Propagator model is based on two key insights:
1. by representing computation as mappings between nodes along edges, you do not need to know at design-time what node types exist.
2. by scoping the propagation to events, you can augment nodes with interactive behaviour suitable for the environment in which SPs have been embedded.
Below are the four event scopes which are currently implemented, which I have found to be appropriate and useful for an infinite canvas environment.
| Scope | Firing Condition |
|----------|----------|
| change (default) | Properties of the source node change |
| click | A source node is clicked |
| tick | A tick (frame render) event fires |
| geo | A node changes whose bounds overlap the target |
The syntax for SPs in this implementation is a *scope* followed by a *JS object literal*:
```
scope { property1: value1, property2: value2 }
```
Each propagator is passed the *source* and *target* nodes (named "from" and "to" for brevity) which can be accessed like so:
```
click {x: from.x + 10, rotation: to.rotation + 1 }
```
The propagator above will, when the source is clicked, set the targets `x` value to be 10 units greater than the source, and increment the targets rotation. Here is an example of this basic idea:
![intro](intro.mp4)
## Demonstration
By passing the target as well as the source node, it makes it trivial to create toggles and counters. We can do this by creating an arrow from a node *to itself* and getting a value from either the source or target nodes (which are now the same).
Note that by allowing nodes from `self -> self` we do not have to worry about the layout of nodes, as the arrow will move wherever the node moves. This is in contrast to, for example, needing to move a button node alongside the node of interest, or have some suitable grouping primitive available.
![buttons](buttons.mp4)
This is already sufficient for many primitive constraint-based layouts, with the caveat that constraints do not, without the addition of a backwards propagator, work in both directions.
![constraints](constraints.mp4)
Being able to take a property from one node, transform it, and set the property of another node to that value, is useful not just for adding behaviour but also for debugging. Here we are formatting the full properties of one node and setting the text property of the target whenever the source updates.
![inspection](inspection.mp4)
If we wish to create dynamic behaviours as a function of time, we can use an appropriate scope such as `tick` and pass a readonly `deltaTime` value to these propagators. Which here we are using to implement a classic linear interpolation equation.
Note that, as with all of the examples, 100% of the behaviour is encoded in the text of the arrows. This creates a kind of diagrammatic specification of behaviour, where all behaviours could be re-created from a static screenshot.
![lerp](lerp.mp4)
While pure functions make reasoning about a system of SPs easier, we may in practice want to allow side effects. Here we have extended the syntax to support arbitrary Javascript:
```
scope () {
/* arbitrary JS can be executed in this function body */
// optional return:
return { /* update */ }
}
```
This is useful if we want to, for example, create utilities or DIY tools out of existing nodes, such as this "paintbrush" which creates a new shape at the top-left corner whenever the brush is not overlapping with another shape.
![tools](tools.mp4)
Scoped Propagators are interesting in part because of their ability to cross the boundaries of otherwise siloed systems and to do so without the use of an escape hatch — all additional behaviour happens in-situ, in the same environment as the interface elements, not from editing source code.
Here is an example of a Petri Net (left box) which is being mapped to a chart primitive (right box). By merit of knowing some specifics of both systems, an author can create a mapping from one to the other without any explicit relationship existing prior to the creation of the propagator (here mapping the number of tokens in a box to the height of a rectangle in a chart)
>NOTE: the syntax here is slightly older and not consistent with the other examples.
![bridging systems](bridging.mov)
Let's now combine some of these examples to create something less trivial. In this example, we have:
- a joystick (constrained to a box)
- fish movement controlled by the joystick, based on the red circles position relative to the center of the joystick box
- a shark with a fish follow behaviour
- an on/off toggle
- a dead state, which resets the score, and swaps the fish image source to a dead fish
- a score counter which increments over time for as long as the fish is alive
This small game consists of nine relatively terse arrows, propagating between nodes of different types. Propagators were also used to build the game, as it was unclear if or how I could change an image source URL until I used a propagator to inspect the internal state of the image and discovered the property to change.
![game](game.mp4)
## Prior Work
Scoped Propagators are related to [Propagator Networks](https://dspace.mit.edu/handle/1721.1/54635) but differ in three key ways:
- propagation happens along *edges* instead of *nodes*
- propagation is only fired when to a scope condition is met.
- instead of stateful *cell nodes* and *propagator nodes*, all nodes can be stateful and can be of an arbitrary type
This is also not the first application of propagators to infinite canvas environments, [Dennis Hansen](https://x.com/dennizor/status/1793389346881417323) built [Holograph](https://www.holograph.so), an implementation of propagator networks in [tldraw](https://tldraw.com), and motivated the use of the term "propagator" in this model.
## Open Questions
Many questions about this model have yet to be answered including questions of *function reuse*, modeling of *side-effects*, handling of *multi-input-multi-output* propagation (which is trivial in traditional propagator networks), and applications to other domains such as graph-databases.
This model has not yet been formalised, and while the propagators themselves can be simply expressed as a function $f(a,b) \mapsto b'$, I have not yet found an appropriate way to express *scopes* and the relationship between the two.
These questions, along with formalisation of the model and an examination of real-world usage is left to future work.

View File

@ -0,0 +1,112 @@
---
title: Scoped Propagators
---
> this research is a work-in-progress (play with the [live demo](https://orionreed.github.io/scoped-propagators/))
## Abstract
Graphs, as a model of computation and as a means of interaction and authorship, have found success in specific domains such as shader programming and signal processing. In these systems, computation is often expressed on nodes of specific types, with edges representing the flow of information. This is a powerful and general-purpose model, but is typically a closed-world environment where both node and edge types are decided at design-time. By choosing an alternate topology where computation is represented by edges, the incentive for a closed environment is reduced.
I present *Scoped Propagators (SPs)*, a programming model designed to be embedded within existing environments and user interfaces. By representing computation as mappings between nodes along edges, SPs make it possible to add behaviour and interactivity to environments which were not designed with liveness in mind. I demonstrate an implementation of the SP model in an infinite canvas environment, where users can create arrows between arbitrary shapes and define SPs as Javascript object literals on these arrows.
![examples](examples.mp4)
## Introduction
A scoped propagator is formed of a function which takes a *source* and *target* node and returns an partial update to the *target* node, and a scope which defines some subset of events which trigger propagation.
the Scoped Propagator model is based on two key insights:
1. by representing computation as mappings between nodes along edges, you do not need to know at design-time what node types exist.
2. by scoping the propagation to events, you can augment nodes with interactive behaviour suitable for the environment in which SPs have been embedded.
Below are the four event scopes which are currently implemented, which I have found to be appropriate and useful for an infinite canvas environment.
| Scope | Firing Condition |
|----------|----------|
| change (default) | Properties of the source node change |
| click | A source node is clicked |
| tick | A tick (frame render) event fires |
| geo | A node changes whose bounds overlap the target |
The syntax for SPs in this implementation is a *scope* followed by a *JS object literal*:
```
scope { property1: value1, property2: value2 }
```
Each propagator is passed the *source* and *target* nodes (named "from" and "to" for brevity) which can be accessed like so:
```
click {x: from.x + 10, rotation: to.rotation + 1 }
```
The propagator above will, when the source is clicked, set the targets `x` value to be 10 units greater than the source, and increment the targets rotation. Here is an example of this basic idea:
![intro](intro.mp4)
## Demonstration
By passing the target as well as the source node, it makes it trivial to create toggles and counters. We can do this by creating an arrow from a node *to itself* and getting a value from either the source or target nodes (which are now the same).
Note that by allowing nodes from `self -> self` we do not have to worry about the layout of nodes, as the arrow will move wherever the node moves. This is in contrast to, for example, needing to move a button node alongside the node of interest, or have some suitable grouping primitive available.
![buttons](buttons.mp4)
This is already sufficient for many primitive constraint-based layouts, with the caveat that constraints do not, without the addition of a backwards propagator, work in both directions.
![constraints](constraints.mp4)
Being able to take a property from one node, transform it, and set the property of another node to that value, is useful not just for adding behaviour but also for debugging. Here we are formatting the full properties of one node and setting the text property of the target whenever the source updates.
![inspection](inspection.mp4)
If we wish to create dynamic behaviours as a function of time, we can use an appropriate scope such as `tick` and pass a readonly `deltaTime` value to these propagators. Which here we are using to implement a classic linear interpolation equation.
Note that, as with all of the examples, 100% of the behaviour is encoded in the text of the arrows. This creates a kind of diagrammatic specification of behaviour, where all behaviours could be re-created from a static screenshot.
![lerp](lerp.mp4)
While pure functions make reasoning about a system of SPs easier, we may in practice want to allow side effects. Here we have extended the syntax to support arbitrary Javascript:
```
scope () {
/* arbitrary JS can be executed in this function body */
// optional return:
return { /* update */ }
}
```
This is useful if we want to, for example, create utilities or DIY tools out of existing nodes, such as this "paintbrush" which creates a new shape at the top-left corner whenever the brush is not overlapping with another shape.
![tools](tools.mp4)
Scoped Propagators are interesting in part because of their ability to cross the boundaries of otherwise siloed systems and to do so without the use of an escape hatch — all additional behaviour happens in-situ, in the same environment as the interface elements, not from editing source code.
Here is an example of a Petri Net (left box) which is being mapped to a chart primitive (right box). By merit of knowing some specifics of both systems, an author can create a mapping from one to the other without any explicit relationship existing prior to the creation of the propagator (here mapping the number of tokens in a box to the height of a rectangle in a chart)
>NOTE: the syntax here is slightly older and not consistent with the other examples.
![bridging systems](bridging.mov)
Let's now combine some of these examples to create something less trivial. In this example, we have:
- a joystick (constrained to a box)
- fish movement controlled by the joystick, based on the red circles position relative to the center of the joystick box
- a shark with a fish follow behaviour
- an on/off toggle
- a dead state, which resets the score, and swaps the fish image source to a dead fish
- a score counter which increments over time for as long as the fish is alive
This small game consists of nine relatively terse arrows, propagating between nodes of different types. Propagators were also used to build the game, as it was unclear if or how I could change an image source URL until I used a propagator to inspect the internal state of the image and discovered the property to change.
![game](game.mp4)
## Prior Work
Scoped Propagators are related to [Propagator Networks](https://dspace.mit.edu/handle/1721.1/54635) but differ in three key ways:
- propagation happens along *edges* instead of *nodes*
- propagation is only fired when to a scope condition is met.
- instead of stateful *cell nodes* and *propagator nodes*, all nodes can be stateful and can be of an arbitrary type
This is also not the first application of propagators to infinite canvas environments, [Dennis Hansen](https://x.com/dennizor/status/1793389346881417323) built [Holograph](https://www.holograph.so), an implementation of propagator networks in [tldraw](https://tldraw.com), and motivated the use of the term "propagator" in this model.
## Open Questions
Many questions about this model have yet to be answered including questions of *function reuse*, modeling of *side-effects*, handling of *multi-input-multi-output* propagation (which is trivial in traditional propagator networks), and applications to other domains such as graph-databases.
This model has not yet been formalised, and while the propagators themselves can be simply expressed as a function $f(a,b) \mapsto b'$, I have not yet found an appropriate way to express *scopes* and the relationship between the two.
These questions, along with formalisation of the model and an examination of real-world usage is left to future work.

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<?xml version="1.0" encoding="UTF-8"?>
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import { useEffect, useRef, useState } from "react";
import { BaseBoxShapeUtil, TLBaseShape } from "tldraw";
export type IChatBoxShape = TLBaseShape<
'ChatBox',
{
w: number
h: number
roomId: string
userName: string
}
>
export class ChatBoxShape extends BaseBoxShapeUtil<IChatBoxShape> {
static override type = 'ChatBox'
getDefaultProps(): IChatBoxShape['props'] {
return {
roomId: 'default-room',
w: 100,
h: 100,
userName: '',
}
}
indicator(shape: IChatBoxShape) {
return <rect x={0} y={0} width={shape.props.w} height={shape.props.h} />
}
component(shape: IChatBoxShape) {
return (
<ChatBox roomId={shape.props.roomId} w={shape.props.w} h={shape.props.h} userName="" />
)
}
}
interface Message {
id: string;
username: string;
content: string;
timestamp: Date;
}
// Update the ChatBox component to accept userName
export const ChatBox: React.FC<IChatBoxShape['props']> = ({ roomId, w, h, userName }) => {
const [messages, setMessages] = useState<Message[]>([]);
const [inputMessage, setInputMessage] = useState("");
const [username, setUsername] = useState(userName);
const messagesEndRef = useRef(null);
useEffect(() => {
const storedUsername = localStorage.getItem("chatUsername");
if (storedUsername) {
setUsername(storedUsername);
} else {
const newUsername = `User${Math.floor(Math.random() * 1000)}`;
setUsername(newUsername);
localStorage.setItem("chatUsername", newUsername);
}
fetchMessages(roomId);
const interval = setInterval(() => fetchMessages(roomId), 2000);
return () => clearInterval(interval);
}, [roomId]);
useEffect(() => {
if (messagesEndRef.current) {
(messagesEndRef.current as HTMLElement).scrollIntoView({ behavior: "smooth" });
}
}, [messages]);
const fetchMessages = async (roomId: string) => {
try {
const response = await fetch(`https://jeffemmett-realtimechatappwithpolling.web.val.run?action=getMessages&roomId=${roomId}`);
if (!response.ok) {
throw new Error(`HTTP error! status: ${response.status}`);
}
const newMessages = await response.json() as Message[];
setMessages(newMessages.map(msg => ({ ...msg, timestamp: new Date(msg.timestamp) })));
} catch (error) {
console.error('Error fetching messages:', error);
}
};
const sendMessage = async (e: React.FormEvent) => {
e.preventDefault();
if (!inputMessage.trim()) return;
await sendMessageToChat(roomId, username, inputMessage);
setInputMessage("");
fetchMessages(roomId);
};
return (
<div className="chat-container" style={{ pointerEvents: 'all', width: `${w}px`, height: `${h}px`, overflow: 'auto', touchAction: 'auto' }}>
<div className="messages-container">
{messages.map((msg) => (
<div key={msg.id} className={`message ${msg.username === username ? 'own-message' : ''}`}>
<div className="message-header">
<strong>{msg.username}</strong>
<span className="timestamp">{new Date(msg.timestamp).toLocaleTimeString()}</span>
</div>
<div className="message-content">{msg.content}</div>
</div>
))}
<div ref={messagesEndRef} />
</div>
<form onSubmit={sendMessage} className="input-form">
<input
type="text"
value={inputMessage}
onChange={(e) => setInputMessage(e.target.value)}
placeholder="Type a message..."
className="message-input"
style={{ touchAction: 'manipulation' }}
/>
<button
type="submit"
style={{ pointerEvents: 'all', touchAction: 'manipulation' }}
onPointerDown={(e) => e.stopPropagation()}
onTouchStart={(e) => e.stopPropagation()}
className="send-button"
>
Send
</button>
</form>
</div>
);
}
async function sendMessageToChat(roomId: string, username: string, content: string): Promise<void> {
const apiUrl = 'https://jeffemmett-realtimechatappwithpolling.web.val.run'; // Replace with your actual Val Town URL
try {
const response = await fetch(`${apiUrl}?action=sendMessage`, {
method: 'POST',
mode: 'no-cors',
headers: {
'Content-Type': 'application/json',
},
body: JSON.stringify({
roomId,
username,
content,
}),
});
const result = await response.text();
console.log('Message sent successfully:', result);
} catch (error) {
console.error('Error sending message:', error);
}
}

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import { BaseBoxShapeUtil, TLBaseShape } from "tldraw";
import { useCallback, useState } from "react";
export type IEmbedShape = TLBaseShape<
'Embed',
{
w: number;
h: number;
url: string | null;
}
>;
export class EmbedShape extends BaseBoxShapeUtil<IEmbedShape> {
static override type = 'Embed';
getDefaultProps(): IEmbedShape['props'] {
return {
url: null,
w: 640,
h: 480,
};
}
indicator(shape: IEmbedShape) {
return (
<g>
<rect x={0} y={0} width={shape.props.w} height={shape.props.h} />
</g>
);
}
component(shape: IEmbedShape) {
const [inputUrl, setInputUrl] = useState(shape.props.url || '');
const [error, setError] = useState('');
const handleSubmit = useCallback((e: React.FormEvent) => {
e.preventDefault();
let completedUrl = inputUrl.startsWith('http://') || inputUrl.startsWith('https://') ? inputUrl : `https://${inputUrl}`;
// Handle YouTube links
if (completedUrl.includes('youtube.com') || completedUrl.includes('youtu.be')) {
const videoId = extractYouTubeVideoId(completedUrl);
if (videoId) {
completedUrl = `https://www.youtube.com/embed/${videoId}`;
} else {
setError('Invalid YouTube URL');
return;
}
}
// Handle Google Docs links
if (completedUrl.includes('docs.google.com')) {
// Handle different types of Google Docs URLs
if (completedUrl.includes('/document/d/')) {
const docId = completedUrl.match(/\/document\/d\/([a-zA-Z0-9-_]+)/)?.[1];
if (docId) {
completedUrl = `https://docs.google.com/document/d/${docId}/edit`;
} else {
setError('Invalid Google Docs URL');
return;
}
} else if (completedUrl.includes('/spreadsheets/d/')) {
const docId = completedUrl.match(/\/spreadsheets\/d\/([a-zA-Z0-9-_]+)/)?.[1];
if (docId) {
completedUrl = `https://docs.google.com/spreadsheets/d/${docId}/edit`;
} else {
setError('Invalid Google Sheets URL');
return;
}
} else if (completedUrl.includes('/presentation/d/')) {
const docId = completedUrl.match(/\/presentation\/d\/([a-zA-Z0-9-_]+)/)?.[1];
if (docId) {
completedUrl = `https://docs.google.com/presentation/d/${docId}/embed`;
} else {
setError('Invalid Google Slides URL');
return;
}
}
// Add parameters for access
completedUrl += '?authuser=0'; // Allow Google authentication
}
this.editor.updateShape<IEmbedShape>({ id: shape.id, type: 'Embed', props: { ...shape.props, url: completedUrl } });
// Check if the URL is valid
const isValidUrl = completedUrl.match(/(^\w+:|^)\/\//);
if (!isValidUrl) {
setError('Invalid website URL');
} else {
setError('');
}
}, [inputUrl]);
const extractYouTubeVideoId = (url: string): string | null => {
const regExp = /^.*(youtu.be\/|v\/|u\/\w\/|embed\/|watch\?v=|\&v=)([^#\&\?]*).*/;
const match = url.match(regExp);
return (match && match[2].length === 11) ? match[2] : null;
};
const wrapperStyle = {
width: `${shape.props.w}px`,
height: `${shape.props.h}px`,
padding: '15px',
boxShadow: '0 2px 4px rgba(0, 0, 0, 0.1)',
backgroundColor: '#F0F0F0',
borderRadius: '4px',
};
const contentStyle = {
pointerEvents: 'all' as const,
width: '100%',
height: '100%',
border: '1px solid #D3D3D3',
backgroundColor: '#FFFFFF',
display: 'flex',
justifyContent: 'center',
alignItems: 'center',
overflow: 'hidden',
};
if (!shape.props.url) {
return (
<div style={wrapperStyle}>
<div style={contentStyle} onClick={() => document.querySelector('input')?.focus()}>
<form onSubmit={handleSubmit} style={{ width: '100%', height: '100%', padding: '10px' }}>
<input
type="text"
value={inputUrl}
onChange={(e) => setInputUrl(e.target.value)}
placeholder="Enter URL"
style={{ width: '100%', height: '100%', border: 'none', padding: '10px' }}
onKeyDown={(e) => {
if (e.key === 'Enter') {
handleSubmit(e);
}
}}
/>
{error && <div style={{ color: 'red', marginTop: '10px' }}>{error}</div>}
</form>
</div>
</div>
);
}
return (
<div style={wrapperStyle}>
<div style={contentStyle}>
<iframe
src={shape.props.url}
width="100%"
height="100%"
style={{ border: 'none' }}
allowFullScreen
/>
</div>
</div>
);
}
}

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import { BaseBoxShapeUtil, TLBaseShape } from "tldraw";
import { useCallback, useState } from "react";
export type IEmbedShape = TLBaseShape<
'Embed',
{
w: number;
h: number;
url: string | null;
}
>;
export class EmbedShape extends BaseBoxShapeUtil<IEmbedShape> {
static override type = 'Embed';
getDefaultProps(): IEmbedShape['props'] {
return {
url: null,
w: 640,
h: 480,
};
}
indicator(shape: IEmbedShape) {
return (
<g>
<rect x={0} y={0} width={shape.props.w} height={shape.props.h} />
</g>
);
}
component(shape: IEmbedShape) {
const [inputUrl, setInputUrl] = useState(shape.props.url || '');
const [error, setError] = useState('');
const handleSubmit = useCallback((e: React.FormEvent) => {
e.preventDefault();
let completedUrl = inputUrl.startsWith('http://') || inputUrl.startsWith('https://') ? inputUrl : `https://${inputUrl}`;
// Handle YouTube links
if (completedUrl.includes('youtube.com') || completedUrl.includes('youtu.be')) {
const videoId = extractYouTubeVideoId(completedUrl);
if (videoId) {
completedUrl = `https://www.youtube.com/embed/${videoId}`;
} else {
setError('Invalid YouTube URL');
return;
}
}
// Handle Google Docs links
if (completedUrl.includes('docs.google.com')) {
const docId = completedUrl.match(/\/d\/([a-zA-Z0-9-_]+)/)?.[1];
if (docId) {
completedUrl = `https://docs.google.com/document/d/${docId}/preview`;
} else {
setError('Invalid Google Docs URL');
return;
}
}
this.editor.updateShape<IEmbedShape>({ id: shape.id, type: 'Embed', props: { ...shape.props, url: completedUrl } });
// Check if the URL is valid
const isValidUrl = completedUrl.match(/(^\w+:|^)\/\//);
if (!isValidUrl) {
setError('Invalid website URL');
} else {
setError('');
}
}, [inputUrl]);
const extractYouTubeVideoId = (url: string): string | null => {
const regExp = /^.*(youtu.be\/|v\/|u\/\w\/|embed\/|watch\?v=|\&v=)([^#\&\?]*).*/;
const match = url.match(regExp);
return (match && match[2].length === 11) ? match[2] : null;
};
const wrapperStyle = {
width: `${shape.props.w}px`,
height: `${shape.props.h}px`,
padding: '15px',
boxShadow: '0 2px 4px rgba(0, 0, 0, 0.1)',
backgroundColor: '#F0F0F0',
borderRadius: '4px',
};
const contentStyle = {
pointerEvents: 'all' as const,
width: '100%',
height: '100%',
border: '1px solid #D3D3D3',
backgroundColor: '#FFFFFF',
display: 'flex',
justifyContent: 'center',
alignItems: 'center',
overflow: 'hidden',
};
if (!shape.props.url) {
return (
<div style={wrapperStyle}>
<div style={contentStyle} onClick={() => document.querySelector('input')?.focus()}>
<form onSubmit={handleSubmit} style={{ width: '100%', height: '100%', padding: '10px' }}>
<input
type="text"
value={inputUrl}
onChange={(e) => setInputUrl(e.target.value)}
placeholder="Enter URL"
style={{ width: '100%', height: '100%', border: 'none', padding: '10px' }}
onKeyDown={(e) => {
if (e.key === 'Enter') {
handleSubmit(e);
}
}}
/>
{error && <div style={{ color: 'red', marginTop: '10px' }}>{error}</div>}
</form>
</div>
</div>
);
}
return (
<div style={wrapperStyle}>
<div style={contentStyle}>
<iframe
src={shape.props.url}
width="100%"
height="100%"
style={{ border: 'none' }}
allowFullScreen
/>
</div>
</div>
);
}
}

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import { BaseBoxShapeUtil, TLBaseShape } from "tldraw";
import { useEffect, useState } from "react";
import { WORKER_URL } from '../components/Board';
export type IVideoChatShape = TLBaseShape<
'VideoChat',
{
w: number;
h: number;
roomUrl: string | null;
userName: string;
}
>;
export class VideoChatShape extends BaseBoxShapeUtil<IVideoChatShape> {
static override type = 'VideoChat';
indicator(_shape: IVideoChatShape) {
return null;
}
getDefaultProps(): IVideoChatShape['props'] {
return {
roomUrl: null,
w: 640,
h: 480,
userName: ''
};
}
async ensureRoomExists(shape: IVideoChatShape) {
if (shape.props.roomUrl !== null) {
return;
}
const response = await fetch(`${WORKER_URL}/daily/rooms`, {
method: 'POST',
headers: {
'Content-Type': 'application/json'
},
body: JSON.stringify({
properties: {
enable_recording: true,
max_participants: 8
}
})
});
const data = await response.json();
this.editor.updateShape<IVideoChatShape>({
id: shape.id,
type: 'VideoChat',
props: {
...shape.props,
roomUrl: (data as any).url
}
});
}
component(shape: IVideoChatShape) {
const [isInRoom, setIsInRoom] = useState(false);
const [error, setError] = useState("");
const [isLoading, setIsLoading] = useState(false);
useEffect(() => {
if (isInRoom && shape.props.roomUrl) {
const script = document.createElement('script');
script.src = 'https://www.daily.co/static/call-machine.js';
document.body.appendChild(script);
script.onload = () => {
// @ts-ignore
window.DailyIframe.createFrame({
iframeStyle: {
width: '100%',
height: '100%',
border: '0',
borderRadius: '4px'
},
showLeaveButton: true,
showFullscreenButton: true
}).join({ url: shape.props.roomUrl });
};
}
}, [isInRoom, shape.props.roomUrl]);
return (
<div style={{
pointerEvents: 'all',
width: `${shape.props.w}px`,
height: `${shape.props.h}px`,
position: 'absolute',
top: '10px',
left: '10px',
zIndex: 9999,
padding: '15px',
backgroundColor: '#F0F0F0',
boxShadow: '0 2px 4px rgba(0, 0, 0, 0.1)',
borderRadius: '4px',
}}>
{!isInRoom ? (
<button
onClick={() => setIsInRoom(true)}
className="bg-blue-500 text-white px-4 py-2 rounded"
>
Join Room
</button>
) : (
<div id="daily-call-iframe-container" style={{
width: '100%',
height: '100%'
}} />
)}
{error && <p className="text-red-500 mt-2">{error}</p>}
</div>
);
}
}

99
src/sharedcalendar2025.ts Normal file

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210
src/snapshot.json Normal file
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"store": {
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"name": "",
"meta": {},
"id": "document:document",
"typeName": "document"
},
"page:page": {
"meta": {},
"id": "page:page",
"name": "Page 1",
"index": "a1",
"typeName": "page"
},
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},
"binding:n4LY_pVuLfjV1qpOTZX-U": {
"meta": {},
"id": "binding:n4LY_pVuLfjV1qpOTZX-U",
"type": "layout",
"fromId": "shape:f4LKGB_8M2qsyWGpHR5Dq",
"toId": "shape:6uouhIK7PvyIRNQHACf-d",
"props": {
"index": "a3",
"placeholder": false
},
"typeName": "binding"
},
"binding:8XayRsWB_nxAH2833SYg1": {
"meta": {},
"id": "binding:8XayRsWB_nxAH2833SYg1",
"type": "layout",
"fromId": "shape:f4LKGB_8M2qsyWGpHR5Dq",
"toId": "shape:2oThF4kJ4v31xqKN5lvq2",
"props": {
"index": "a5",
"placeholder": false
},
"typeName": "binding"
},
"binding:MTYuIRiEVTn2DyVChthry": {
"meta": {},
"id": "binding:MTYuIRiEVTn2DyVChthry",
"type": "layout",
"fromId": "shape:f4LKGB_8M2qsyWGpHR5Dq",
"toId": "shape:K2vk_VTaNh-ANaRNOAvgY",
"props": {
"index": "a4",
"placeholder": false
},
"typeName": "binding"
}
},
"schema": {
"schemaVersion": 2,
"sequences": {
"com.tldraw.store": 4,
"com.tldraw.asset": 1,
"com.tldraw.camera": 1,
"com.tldraw.document": 2,
"com.tldraw.instance": 25,
"com.tldraw.instance_page_state": 5,
"com.tldraw.page": 1,
"com.tldraw.instance_presence": 5,
"com.tldraw.pointer": 1,
"com.tldraw.shape": 4,
"com.tldraw.asset.bookmark": 2,
"com.tldraw.asset.image": 4,
"com.tldraw.asset.video": 4,
"com.tldraw.shape.group": 0,
"com.tldraw.shape.text": 2,
"com.tldraw.shape.bookmark": 2,
"com.tldraw.shape.draw": 2,
"com.tldraw.shape.geo": 9,
"com.tldraw.shape.note": 7,
"com.tldraw.shape.line": 5,
"com.tldraw.shape.frame": 0,
"com.tldraw.shape.arrow": 5,
"com.tldraw.shape.highlight": 1,
"com.tldraw.shape.embed": 4,
"com.tldraw.shape.image": 3,
"com.tldraw.shape.video": 2,
"com.tldraw.shape.container": 0,
"com.tldraw.shape.element": 0,
"com.tldraw.binding.arrow": 0,
"com.tldraw.binding.layout": 0
}
}
}

7
src/tools/ChatBoxTool.ts Normal file
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import { BaseBoxShapeTool } from "tldraw";
export class ChatBoxTool extends BaseBoxShapeTool {
static override id = 'ChatBox'
shapeType = 'ChatBox';
override initial = 'idle';
}

9
src/tools/EmbedTool.ts Normal file
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import { BaseBoxShapeTool } from "tldraw";
export class EmbedTool extends BaseBoxShapeTool {
static override id = 'Embed'
shapeType = 'Embed';
override initial = 'idle';
// Additional methods for handling video chat functionality can be added here
}

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@ -0,0 +1,9 @@
import { BaseBoxShapeTool } from "tldraw";
export class VideoChatTool extends BaseBoxShapeTool {
static override id = 'VideoChat'
shapeType = 'VideoChat';
override initial = 'idle';
// Additional methods for handling video chat functionality can be added here
}

6
src/types/crdts.d.ts vendored Normal file
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declare module 'crdts/src/G-Set' {
export default class GSet<T = any> {
add(value: T): void;
values(): Set<T>;
}
}

464
src/ui-overrides.tsx Normal file
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import {
DefaultToolbar,
DefaultToolbarContent,
TLComponents,
TLUiOverrides,
TldrawUiMenuItem,
useEditor,
useTools,
TLShapeId,
DefaultContextMenu,
DefaultContextMenuContent,
TLUiContextMenuProps,
TldrawUiMenuGroup,
TLShape,
} from 'tldraw'
import { CustomMainMenu } from './components/CustomMainMenu'
import { Editor } from 'tldraw'
let cameraHistory: { x: number; y: number; z: number }[] = [];
const MAX_HISTORY = 10; // Keep last 10 camera positions
// Helper function to store camera position
const storeCameraPosition = (editor: Editor) => {
const currentCamera = editor.getCamera();
// Only store if there's a meaningful change from the last position
const lastPosition = cameraHistory[cameraHistory.length - 1];
if (!lastPosition ||
Math.abs(lastPosition.x - currentCamera.x) > 1 ||
Math.abs(lastPosition.y - currentCamera.y) > 1 ||
Math.abs(lastPosition.z - currentCamera.z) > 0.1) {
cameraHistory.push({ ...currentCamera });
if (cameraHistory.length > MAX_HISTORY) {
cameraHistory.shift();
}
console.log('Stored camera position:', currentCamera);
}
};
const copyFrameLink = async (editor: Editor, frameId: string) => {
console.log('Starting copyFrameLink with frameId:', frameId);
if (!editor.store.getSnapshot()) {
console.warn('Store not ready');
return;
}
try {
const baseUrl = `${window.location.origin}${window.location.pathname}`;
console.log('Base URL:', baseUrl);
const url = new URL(baseUrl);
url.searchParams.set('frameId', frameId);
const frame = editor.getShape(frameId as TLShapeId);
console.log('Found frame:', frame);
if (frame) {
const camera = editor.getCamera();
console.log('Camera position:', { x: camera.x, y: camera.y, zoom: camera.z });
url.searchParams.set('x', camera.x.toString());
url.searchParams.set('y', camera.y.toString());
url.searchParams.set('zoom', camera.z.toString());
}
const finalUrl = url.toString();
console.log('Final URL to copy:', finalUrl);
if (navigator.clipboard && window.isSecureContext) {
console.log('Using modern clipboard API...');
await navigator.clipboard.writeText(finalUrl);
console.log('URL copied successfully using clipboard API');
} else {
console.log('Falling back to legacy clipboard method...');
const textArea = document.createElement('textarea');
textArea.value = finalUrl;
document.body.appendChild(textArea);
textArea.select();
document.execCommand('copy');
document.body.removeChild(textArea);
console.log('URL copied successfully using fallback method');
}
} catch (error) {
console.error('Failed to copy to clipboard:', error);
alert('Failed to copy link. Please check clipboard permissions.');
}
};
export const zoomToSelection = (editor: Editor) => {
// Store camera position before zooming
storeCameraPosition(editor);
// Get all selected shape IDs
const selectedIds = editor.getSelectedShapeIds();
if (selectedIds.length === 0) return;
// Get the common bounds that encompass all selected shapes
const commonBounds = editor.getSelectionPageBounds();
if (!commonBounds) return;
// Calculate viewport dimensions
const viewportPageBounds = editor.getViewportPageBounds();
// Calculate the ratio of selection size to viewport size
const widthRatio = commonBounds.width / viewportPageBounds.width;
const heightRatio = commonBounds.height / viewportPageBounds.height;
// Calculate target zoom based on selection size
let targetZoom;
if (widthRatio < 0.1 || heightRatio < 0.1) {
// For very small selections, zoom in up to 8x
targetZoom = Math.min(
(viewportPageBounds.width * 0.8) / commonBounds.width,
(viewportPageBounds.height * 0.8) / commonBounds.height,
8 // Max zoom of 8x for small selections
);
} else if (widthRatio > 1 || heightRatio > 1) {
// For selections larger than viewport, zoom out more
targetZoom = Math.min(
(viewportPageBounds.width * 0.7) / commonBounds.width,
(viewportPageBounds.height * 0.7) / commonBounds.height,
0.125 // Min zoom of 1/8x for large selections (reciprocal of 8)
);
} else {
// For medium-sized selections, allow up to 4x zoom
targetZoom = Math.min(
(viewportPageBounds.width * 0.8) / commonBounds.width,
(viewportPageBounds.height * 0.8) / commonBounds.height,
4 // Medium zoom level
);
}
// Zoom to the common bounds
editor.zoomToBounds(commonBounds, {
targetZoom,
inset: widthRatio > 1 || heightRatio > 1 ? 20 : 50, // Less padding for large selections
animation: {
duration: 400,
easing: (t) => t * (2 - t)
}
});
// Update URL with new camera position and first selected shape ID
const newCamera = editor.getCamera();
const url = new URL(window.location.href);
url.searchParams.set('shapeId', selectedIds[0].toString());
url.searchParams.set('x', newCamera.x.toString());
url.searchParams.set('y', newCamera.y.toString());
url.searchParams.set('zoom', newCamera.z.toString());
window.history.replaceState(null, '', url.toString());
};
const copyLinkToCurrentView = async (editor: Editor) => {
console.log('Starting copyLinkToCurrentView');
if (!editor.store.getSnapshot()) {
console.warn('Store not ready');
return;
}
try {
const baseUrl = `${window.location.origin}${window.location.pathname}`;
console.log('Base URL:', baseUrl);
const url = new URL(baseUrl);
const camera = editor.getCamera();
console.log('Current camera position:', { x: camera.x, y: camera.y, zoom: camera.z });
// Set camera parameters
url.searchParams.set('x', camera.x.toString());
url.searchParams.set('y', camera.y.toString());
url.searchParams.set('zoom', camera.z.toString());
const finalUrl = url.toString();
console.log('Final URL to copy:', finalUrl);
if (navigator.clipboard && window.isSecureContext) {
console.log('Using modern clipboard API...');
await navigator.clipboard.writeText(finalUrl);
console.log('URL copied successfully using clipboard API');
} else {
console.log('Falling back to legacy clipboard method...');
const textArea = document.createElement('textarea');
textArea.value = finalUrl;
document.body.appendChild(textArea);
textArea.select();
document.execCommand('copy');
document.body.removeChild(textArea);
console.log('URL copied successfully using fallback method');
}
} catch (error) {
console.error('Failed to copy to clipboard:', error);
alert('Failed to copy link. Please check clipboard permissions.');
}
};
const revertCamera = (editor: Editor) => {
if (cameraHistory.length > 0) {
const previousCamera = cameraHistory.pop();
if (previousCamera) {
// Get current viewport bounds
const viewportPageBounds = editor.getViewportPageBounds();
// Create bounds that center on the previous camera position
const targetBounds = {
x: previousCamera.x - (viewportPageBounds.width / 2) / previousCamera.z,
y: previousCamera.y - (viewportPageBounds.height / 2) / previousCamera.z,
w: viewportPageBounds.width / previousCamera.z,
h: viewportPageBounds.height / previousCamera.z,
};
// Use the same zoom animation as zoomToShape
editor.zoomToBounds(targetBounds, {
targetZoom: previousCamera.z,
animation: {
duration: 400,
easing: (t) => t * (2 - t)
}
});
console.log('Reverted to camera position:', previousCamera);
}
} else {
console.log('No camera history available');
}
};
export const uiOverrides: TLUiOverrides = {
tools(editor, tools) {
return {
...tools,
VideoChat: {
id: 'VideoChat',
icon: 'video',
label: 'Video Chat',
kbd: 'v',
readonlyOk: true,
onSelect: () => editor.setCurrentTool('VideoChat'),
},
ChatBox: {
id: 'ChatBox',
icon: 'chat',
label: 'Chat',
kbd: 'c',
readonlyOk: true,
onSelect: () => editor.setCurrentTool('ChatBox'),
},
Embed: {
id: 'Embed',
icon: 'embed',
label: 'Embed',
kbd: 'e',
readonlyOk: true,
onSelect: () => editor.setCurrentTool('Embed'),
},
}
},
actions(editor, actions) {
actions['copyFrameLink'] = {
id: 'copy-frame-link',
label: 'Copy Frame Link',
onSelect: () => {
const shape = editor.getSelectedShapes()[0]
if (shape && shape.type === 'frame') {
copyFrameLink(editor, shape.id)
}
},
readonlyOk: true,
}
actions['zoomToFrame'] = {
id: 'zoom-to-frame',
label: 'Zoom to Frame',
onSelect: () => {
const shape = editor.getSelectedShapes()[0]
if (shape && shape.type === 'frame') {
zoomToSelection(editor)
}
},
readonlyOk: true,
}
actions['copyLinkToCurrentView'] = {
id: 'copy-link-to-current-view',
label: 'Copy Link to Current View',
kbd: 'c',
onSelect: () => {
console.log('Creating link to current view');
copyLinkToCurrentView(editor);
},
readonlyOk: true,
}
actions['zoomToShape'] = {
id: 'zoom-to-shape',
label: 'Zoom to Selection',
kbd: 'z',
onSelect: () => {
if (editor.getSelectedShapeIds().length > 0) {
console.log('Zooming to selection');
zoomToSelection(editor);
}
},
readonlyOk: true,
}
actions['revertCamera'] = {
id: 'revert-camera',
label: 'Revert Camera',
kbd: 'b',
onSelect: () => {
if (cameraHistory.length > 0) {
revertCamera(editor);
}
},
readonlyOk: true,
}
return actions
},
}
export const components: TLComponents = {
Toolbar: function Toolbar() {
const editor = useEditor()
const tools = useTools()
return (
<DefaultToolbar>
<DefaultToolbarContent />
{tools['VideoChat'] && (
<TldrawUiMenuItem
{...tools['VideoChat']}
icon="video"
label="Video Chat"
isSelected={tools['VideoChat'].id === editor.getCurrentToolId()}
/>
)}
{tools['ChatBox'] && (
<TldrawUiMenuItem
{...tools['ChatBox']}
icon="chat"
label="Chat"
isSelected={tools['ChatBox'].id === editor.getCurrentToolId()}
/>
)}
{tools['Embed'] && (
<TldrawUiMenuItem
{...tools['Embed']}
icon="embed"
label="Embed"
isSelected={tools['Embed'].id === editor.getCurrentToolId()}
/>
)}
</DefaultToolbar>
)
},
MainMenu: CustomMainMenu,
ContextMenu: function CustomContextMenu({ ...rest }) {
const editor = useEditor()
const hasSelection = editor.getSelectedShapeIds().length > 0
const hasCameraHistory = cameraHistory.length > 0
const selectedShape = editor.getSelectedShapes()[0]
const isFrame = selectedShape?.type === 'frame'
return (
<DefaultContextMenu {...rest}>
<DefaultContextMenuContent />
{/* Camera Controls */}
<TldrawUiMenuItem
id="zoom-to-selection"
label="Zoom to Selection"
icon="zoom-in"
kbd="z"
disabled={!hasSelection}
onSelect={() => zoomToSelection(editor)}
/>
<TldrawUiMenuItem
id="copy-link-to-current-view"
label="Copy Link to Current View"
icon="link"
kbd="s"
onSelect={() => copyLinkToCurrentView(editor)}
/>
<TldrawUiMenuItem
id="revert-camera"
label="Revert Camera"
icon="undo"
kbd="b"
onSelect={() => {
if (hasCameraHistory) {
revertCamera(editor);
}
}}
/>
{/* Shape Creation Tools */}
<TldrawUiMenuItem
id="video-chat"
label="Create Video Chat"
icon="video"
kbd="v"
onSelect={() => {
editor.setCurrentTool('VideoChat');
}}
/>
<TldrawUiMenuItem
id="chat-box"
label="Create Chat Box"
icon="chat"
kbd="c"
onSelect={() => {
editor.setCurrentTool('ChatBox');
}}
/>
<TldrawUiMenuItem
id="embed"
label="Create Embed"
icon="embed"
kbd="e"
onSelect={() => {
editor.setCurrentTool('Embed');
}}
/>
</DefaultContextMenu>
)
},
}
const handleInitialShapeLoad = (editor: Editor) => {
const url = new URL(window.location.href);
// Check for both shapeId and legacy frameId (for backwards compatibility)
const shapeId = url.searchParams.get('shapeId') || url.searchParams.get('frameId');
const x = url.searchParams.get('x');
const y = url.searchParams.get('y');
const zoom = url.searchParams.get('zoom');
if (shapeId) {
console.log('Found shapeId in URL:', shapeId);
const shape = editor.getShape(shapeId as TLShapeId);
if (shape) {
console.log('Found shape:', shape);
if (x && y && zoom) {
console.log('Setting camera to:', { x, y, zoom });
editor.setCamera({
x: parseFloat(x),
y: parseFloat(y),
z: parseFloat(zoom)
});
} else {
console.log('Zooming to shape bounds');
editor.zoomToBounds(editor.getShapeGeometry(shape).bounds, {
targetZoom: 1,
//padding: 32
});
}
} else {
console.warn('Shape not found:', shapeId);
}
}
};

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import {
TLBaseShape,
TLResizeHandle,
BaseBoxShapeUtil,
//TLShapeUtilFlag,
resizeBox,
VecModel,
Box,
TLResizeMode,
Rectangle2d,
} from 'tldraw'
export interface HTMLShape extends TLBaseShape<'html', { w: number; h: number, html: string }> {
props: {
w: number
h: number
html: string
}
}
export class HTMLShapeUtil extends BaseBoxShapeUtil<HTMLShape> {
static override type = 'html' as const
override canBind = () => true
override canEdit = () => false
override canResize = () => true
override isAspectRatioLocked = () => false
getDefaultProps(): HTMLShape['props'] {
return {
w: 100,
h: 100,
html: "<div></div>"
}
}
override onBeforeUpdate = (prev: HTMLShape, next: HTMLShape): void => {
if (prev.x !== next.x || prev.y !== next.y) {
this.editor.bringToFront([next.id]);
}
}
override onResize = (
shape: HTMLShape,
info: {
handle: TLResizeHandle;
mode: TLResizeMode;
initialBounds: Box;
initialShape: HTMLShape;
newPoint: VecModel;
scaleX: number;
scaleY: number;
}
) => {
const element = document.getElementById(shape.id);
if (!element || !element.parentElement) return resizeBox(shape, info);
const { width, height } = element.parentElement.getBoundingClientRect();
if (element) {
const isOverflowing = element.scrollWidth > width || element.scrollHeight > height;
if (isOverflowing) {
element.parentElement?.classList.add('overflowing');
} else {
element.parentElement?.classList.remove('overflowing');
}
}
return resizeBox(shape, info)
}
getGeometry(shape: HTMLShape) {
return new Rectangle2d({
width: shape.props.w,
height: shape.props.h,
isFilled: true,
})
}
override component(shape: HTMLShape): JSX.Element {
return <div id={shape.id} dangerouslySetInnerHTML={{ __html: shape.props.html }} />
}
override indicator(shape: HTMLShape): JSX.Element {
return <rect width={shape.props.w} height={shape.props.h} />
}
}

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@ -0,0 +1,25 @@
import { createShapePropsMigrationIds, createShapePropsMigrationSequence } from 'tldraw'
const versions = createShapePropsMigrationIds(
// this must match the shape type in the shape definition
'card',
{
AddSomeProperty: 1,
}
)
// Migrations for the custom card shape (optional but very helpful)
export const cardShapeMigrations = createShapePropsMigrationSequence({
sequence: [
{
id: versions.AddSomeProperty,
up(props) {
// it is safe to mutate the props object here
props.someProperty = 'some value'
},
down(props) {
delete props.someProperty
},
},
],
})

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@ -0,0 +1,11 @@
import { DefaultColorStyle, RecordProps, T } from 'tldraw'
import { ICardShape } from './card-shape-types'
// Validation for our custom card shape's props, using one of tldraw's default styles
export const cardShapeProps: RecordProps<ICardShape> = {
w: T.number,
h: T.number,
color: DefaultColorStyle,
}
// To generate your own custom styles, check out the custom styles example.

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@ -0,0 +1,11 @@
import { TLBaseShape, TLDefaultColorStyle } from 'tldraw'
// A type for our custom card shape
export type ICardShape = TLBaseShape<
'card',
{
w: number
h: number
color: TLDefaultColorStyle
}
>

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@ -0,0 +1,120 @@
import { BaseBoxShapeUtil, HTMLContainer, RecordProps, T, TLBaseShape } from 'tldraw'
// There's a guide at the bottom of this file!
type IMyInteractiveShape = TLBaseShape<
'my-interactive-shape',
{
w: number
h: number
checked: boolean
text: string
}
>
export class myInteractiveShape extends BaseBoxShapeUtil<IMyInteractiveShape> {
static override type = 'my-interactive-shape' as const
static override props: RecordProps<IMyInteractiveShape> = {
w: T.number,
h: T.number,
checked: T.boolean,
text: T.string,
}
getDefaultProps(): IMyInteractiveShape['props'] {
return {
w: 230,
h: 230,
checked: false,
text: '',
}
}
// [1]
component(shape: IMyInteractiveShape) {
return (
<HTMLContainer
style={{
padding: 16,
height: shape.props.h,
width: shape.props.w,
// [a] This is where we allow pointer events on our shape
pointerEvents: 'all',
backgroundColor: '#efefef',
overflow: 'hidden',
}}
>
<input
type="checkbox"
checked={shape.props.checked}
onChange={() =>
this.editor.updateShape<IMyInteractiveShape>({
id: shape.id,
type: 'my-interactive-shape',
props: { checked: !shape.props.checked },
})
}
// [b] This is where we stop event propagation
onPointerDown={(e) => e.stopPropagation()}
onTouchStart={(e) => e.stopPropagation()}
onTouchEnd={(e) => e.stopPropagation()}
/>
<input
type="text"
placeholder="Enter a todo..."
readOnly={shape.props.checked}
value={shape.props.text}
onChange={(e) =>
this.editor.updateShape<IMyInteractiveShape>({
id: shape.id,
type: 'my-interactive-shape',
props: { text: e.currentTarget.value },
})
}
// [c]
onPointerDown={(e) => {
if (!shape.props.checked) {
e.stopPropagation()
}
}}
onTouchStart={(e) => {
if (!shape.props.checked) {
e.stopPropagation()
}
}}
onTouchEnd={(e) => {
if (!shape.props.checked) {
e.stopPropagation()
}
}}
/>
</HTMLContainer>
)
}
// [5]
indicator(shape: IMyInteractiveShape) {
return <rect width={shape.props.w} height={shape.props.h} />
}
}
/*
This is a custom shape, for a more in-depth look at how to create a custom shape,
see our custom shape example.
[1]
This is where we describe how our shape will render
[a] We need to set pointer-events to all so that we can interact with our shape. This CSS property is
set to "none" off by default. We need to manually opt-in to accepting pointer events by setting it to
'all' or 'auto'.
[b] We need to stop event propagation so that the editor doesn't select the shape
when we click on the checkbox. The 'canvas container' forwards events that it receives
on to the editor, so stopping propagation here prevents the event from reaching the canvas.
[c] If the shape is not checked, we stop event propagation so that the editor doesn't
select the shape when we click on the input. If the shape is checked then we allow that event to
propagate to the canvas and then get sent to the editor, triggering clicks or drags as usual.
*/

9
src/utils/readingTime.ts Normal file
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export const calcReadingTime = (text: string): string => {
if (!text) return "∞ min read";
const wordsPerMinute = 300;
const wordCount = text.split(/\s+/).length;
const minutes = Math.ceil(wordCount / wordsPerMinute);
return `${minutes} min read`;
};

16
src/utils/utils.tsx Normal file
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@ -0,0 +1,16 @@
import { createShapeId } from "tldraw";
export function createShapes(elementsInfo: any) {
const shapes = elementsInfo.map((element: any) => ({
id: createShapeId(),
type: 'html',
x: element.x,
y: element.y,
props: {
w: element.w,
h: element.h,
html: element.html,
}
}));
return shapes;
}

9
src/vite-env.d.ts vendored Normal file
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@ -0,0 +1,9 @@
/// <reference types="vite/client" />
interface ImportMetaEnv {
readonly VITE_TLDRAW_WORKER_URL: string
}
interface ImportMeta {
readonly env: ImportMetaEnv
}

31
tsconfig.json Normal file
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@ -0,0 +1,31 @@
{
"compilerOptions": {
"baseUrl": "./src",
"paths": {
"@/*": ["*"],
"src/*": ["./src/*"],
},
"target": "ES2020",
"useDefineForClassFields": true,
"lib": ["ES2020", "DOM", "DOM.Iterable"],
"module": "ESNext",
"skipLibCheck": true,
/* Bundler mode */
"moduleResolution": "bundler",
"allowImportingTsExtensions": true,
"resolveJsonModule": true,
"isolatedModules": true,
"noEmit": true,
"jsx": "react-jsx",
/* Linting */
"strict": true,
"noUnusedLocals": false,
"noUnusedParameters": true,
"noFallthroughCasesInSwitch": true
},
"include": ["src", "worker", "src/client"],
"references": [{ "path": "./tsconfig.node.json" }]
}

10
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{
"compilerOptions": {
"composite": true,
"skipLibCheck": true,
"module": "ESNext",
"moduleResolution": "bundler",
"allowSyntheticDefaultImports": true
},
"include": ["vite.config.ts"]
}

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{
"compilerOptions": {
"composite": true,
"skipLibCheck": true,
"lib": ["ES2022"],
"module": "ES2022",
"moduleResolution": "bundler",
"allowSyntheticDefaultImports": true,
"types": ["@cloudflare/workers-types"],
"strict": true,
"noUnusedLocals": true,
"noUnusedParameters": true,
"noFallthroughCasesInSwitch": true,
"target": "ES2022"
},
"include": ["worker/*.ts"]
}

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{ {
"buildCommand": "", "buildCommand": "yarn build",
"framework" : "other", "installCommand": "yarn install",
"outputDirectory": "." "framework": "vite",
"outputDirectory": "dist",
"rewrites": [
{
"source": "/posts/(.*)",
"destination": "/"
},
{
"source": "/board/(.*)",
"destination": "/"
},
{
"source": "/board",
"destination": "/"
},
{
"source": "/inbox",
"destination": "/"
},
{
"source": "/books",
"destination": "/"
}
],
"headers": [
{
"source": "/assets/(.*)",
"headers": [
{
"key": "Cache-Control",
"value": "public, max-age=31536000, immutable"
}
]
}
]
} }

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import { markdownPlugin } from './build/markdownPlugin';
import { defineConfig, loadEnv } from 'vite'
import react from '@vitejs/plugin-react'
import wasm from "vite-plugin-wasm";
import topLevelAwait from "vite-plugin-top-level-await";
import { viteStaticCopy } from 'vite-plugin-static-copy';
export default defineConfig({
envPrefix: ['VITE_'],
plugins: [
react(),
wasm(),
topLevelAwait(),
markdownPlugin,
viteStaticCopy({
targets: [
{
src: 'src/posts/',
dest: '.'
}
]
})
],
server: {
host: '0.0.0.0',
port: 5173,
},
build: {
sourcemap: true,
},
base: '/',
publicDir: 'src/public',
resolve: {
alias: {
'@': '/src',
},
},
define: {
'import.meta.env.VITE_WORKER_URL': JSON.stringify(process.env.VITE_WORKER_URL)
}
});

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/// <reference types="@cloudflare/workers-types" />
import { RoomSnapshot, TLSocketRoom } from '@tldraw/sync-core'
import {
TLRecord,
TLShape,
createTLSchema,
defaultBindingSchemas,
defaultShapeSchemas,
} from '@tldraw/tlschema'
import { AutoRouter, IRequest, error } from 'itty-router'
import throttle from 'lodash.throttle'
import { Environment } from './types'
import { ChatBoxShape } from '@/shapes/ChatBoxShapeUtil'
import { VideoChatShape } from '@/shapes/VideoChatShapeUtil'
import { EmbedShape } from '@/shapes/EmbedShapeUtil'
import GSet from 'crdts/src/G-Set'
// add custom shapes and bindings here if needed:
export const customSchema = createTLSchema({
shapes: {
...defaultShapeSchemas,
ChatBox: {
props: ChatBoxShape.props,
migrations: ChatBoxShape.migrations,
},
VideoChat: {
props: VideoChatShape.props,
migrations: VideoChatShape.migrations,
},
Embed: {
props: EmbedShape.props,
migrations: EmbedShape.migrations,
},
},
bindings: defaultBindingSchemas,
})
// each whiteboard room is hosted in a DurableObject:
// https://developers.cloudflare.com/durable-objects/
// there's only ever one durable object instance per room. it keeps all the room state in memory and
// handles websocket connections. periodically, it persists the room state to the R2 bucket.
export class TldrawDurableObject {
private r2: R2Bucket
// the room ID will be missing whilst the room is being initialized
private roomId: string | null = null
// when we load the room from the R2 bucket, we keep it here. it's a promise so we only ever
// load it once.
private roomPromise: Promise<TLSocketRoom<TLRecord, void>> | null = null
constructor(
private readonly ctx: DurableObjectState,
env: Environment
) {
this.r2 = env.TLDRAW_BUCKET
ctx.blockConcurrencyWhile(async () => {
this.roomId = ((await this.ctx.storage.get('roomId')) ?? null) as string | null
})
}
private readonly router = AutoRouter({
catch: (e) => {
console.log(e)
return error(e)
},
})
// when we get a connection request, we stash the room id if needed and handle the connection
.get('/connect/:roomId', async (request) => {
if (!this.roomId) {
await this.ctx.blockConcurrencyWhile(async () => {
await this.ctx.storage.put('roomId', request.params.roomId)
this.roomId = request.params.roomId
})
}
return this.handleConnect(request)
})
.get('/room/:roomId', async (request) => {
const room = await this.getRoom()
const snapshot = room.getCurrentSnapshot()
return new Response(JSON.stringify(snapshot.documents), {
headers: {
'Content-Type': 'application/json',
'Access-Control-Allow-Origin': request.headers.get('Origin') || '*',
'Access-Control-Allow-Methods': 'GET, POST, OPTIONS',
'Access-Control-Allow-Headers': 'Content-Type',
'Access-Control-Max-Age': '86400',
}
})
})
.post('/room/:roomId', async (request) => {
const records = await request.json() as TLRecord[]
const mergedRecords = await this.mergeCrdtState(records)
return new Response(JSON.stringify(Array.from(mergedRecords)), {
headers: {
'Content-Type': 'application/json',
'Access-Control-Allow-Origin': request.headers.get('Origin') || '*',
'Access-Control-Allow-Methods': 'GET, POST, OPTIONS',
'Access-Control-Allow-Headers': 'Content-Type',
'Access-Control-Max-Age': '86400',
}
})
})
// `fetch` is the entry point for all requests to the Durable Object
fetch(request: Request): Response | Promise<Response> {
try {
return this.router.fetch(request)
} catch (err) {
console.error('Error in DO fetch:', err);
return new Response(JSON.stringify({
error: 'Internal Server Error',
message: (err as Error).message
}), {
status: 500,
headers: {
'Content-Type': 'application/json',
'Access-Control-Allow-Origin': '*',
'Access-Control-Allow-Methods': 'GET, POST, OPTIONS, UPGRADE',
'Access-Control-Allow-Headers': 'Content-Type, Authorization, Upgrade, Connection',
'Access-Control-Max-Age': '86400',
'Access-Control-Allow-Credentials': 'true'
}
});
}
}
// what happens when someone tries to connect to this room?
async handleConnect(request: IRequest): Promise<Response> {
if (!this.roomId) {
return new Response('Room not initialized', { status: 400 });
}
const sessionId = request.query.sessionId as string;
if (!sessionId) {
return new Response('Missing sessionId', { status: 400 });
}
const { 0: clientWebSocket, 1: serverWebSocket } = new WebSocketPair();
try {
serverWebSocket.accept();
const room = await this.getRoom();
// Handle socket connection with proper error boundaries
room.handleSocketConnect({
sessionId,
socket: {
send: serverWebSocket.send.bind(serverWebSocket),
close: serverWebSocket.close.bind(serverWebSocket),
addEventListener: serverWebSocket.addEventListener.bind(serverWebSocket),
removeEventListener: serverWebSocket.removeEventListener.bind(serverWebSocket),
readyState: serverWebSocket.readyState,
}
});
return new Response(null, {
status: 101,
webSocket: clientWebSocket,
headers: {
'Access-Control-Allow-Origin': request.headers.get('Origin') || '*',
'Access-Control-Allow-Methods': 'GET, POST, OPTIONS, UPGRADE',
'Access-Control-Allow-Headers': '*',
'Access-Control-Allow-Credentials': 'true',
'Upgrade': 'websocket',
'Connection': 'Upgrade'
}
});
} catch (error) {
console.error('WebSocket connection error:', error);
serverWebSocket.close(1011, 'Failed to initialize connection');
return new Response('Failed to establish WebSocket connection', {
status: 500
});
}
}
getRoom() {
const roomId = this.roomId
if (!roomId) throw new Error('Missing roomId')
if (!this.roomPromise) {
this.roomPromise = (async () => {
// fetch the room from R2
const roomFromBucket = await this.r2.get(`rooms/${roomId}`)
// if it doesn't exist, we'll just create a new empty room
const initialSnapshot = roomFromBucket
? ((await roomFromBucket.json()) as RoomSnapshot)
: undefined
if (initialSnapshot) {
initialSnapshot.documents = initialSnapshot.documents.filter(record => {
const shape = record.state as TLShape
return shape.type !== "chatBox"
})
}
// create a new TLSocketRoom. This handles all the sync protocol & websocket connections.
// it's up to us to persist the room state to R2 when needed though.
return new TLSocketRoom<TLRecord, void>({
schema: customSchema,
initialSnapshot,
onDataChange: () => {
// and persist whenever the data in the room changes
this.schedulePersistToR2()
},
})
})()
}
return this.roomPromise
}
// we throttle persistance so it only happens every 10 seconds
schedulePersistToR2 = throttle(async () => {
if (!this.roomPromise || !this.roomId) return
const room = await this.getRoom()
// convert the room to JSON and upload it to R2
const snapshot = JSON.stringify(room.getCurrentSnapshot())
await this.r2.put(`rooms/${this.roomId}`, snapshot)
}, 10_000)
async mergeCrdtState(records: TLRecord[]) {
const room = await this.getRoom();
const gset = new GSet<TLRecord>();
const store = room.getCurrentSnapshot();
if (!store) {
throw new Error('Room store not initialized');
}
// First cast to unknown, then to TLRecord
store.documents.forEach((record) => gset.add(record as unknown as TLRecord));
// Merge new records
records.forEach((record: TLRecord) => gset.add(record));
return gset.values();
}
// Add CORS headers for WebSocket upgrade
handleWebSocket(request: Request) {
const upgradeHeader = request.headers.get('Upgrade')
if (!upgradeHeader || upgradeHeader !== 'websocket') {
return new Response('Expected Upgrade: websocket', { status: 426 })
}
const webSocketPair = new WebSocketPair()
const [client, server] = Object.values(webSocketPair)
server.accept()
// Add error handling
server.addEventListener('error', (err) => {
console.error('WebSocket error:', err)
})
return new Response(null, {
status: 101,
webSocket: client,
headers: {
'Access-Control-Allow-Origin': '*',
'Access-Control-Allow-Headers': '*',
},
})
}
}

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/// <reference types="@cloudflare/workers-types" />
import { IRequest, error } from 'itty-router'
import { Environment } from './types'
// assets are stored in the bucket under the /uploads path
function getAssetObjectName(uploadId: string) {
return `uploads/${uploadId.replace(/[^a-zA-Z0-9\_\-]+/g, '_')}`
}
// when a user uploads an asset, we store it in the bucket. we only allow image and video assets.
export async function handleAssetUpload(request: IRequest, env: Environment) {
try {
const objectName = getAssetObjectName(request.params.uploadId)
const contentType = request.headers.get('content-type') ?? ''
if (!contentType.startsWith('image/') && !contentType.startsWith('video/')) {
return error(400, 'Invalid content type')
}
if (await env.TLDRAW_BUCKET.head(objectName)) {
return error(409, 'Upload already exists')
}
await env.TLDRAW_BUCKET.put(objectName, request.body, {
httpMetadata: request.headers,
})
return { ok: true }
} catch (error) {
console.error('Asset upload failed:', error);
return new Response(`Upload failed: ${(error as Error).message}`, { status: 500 });
}
}
// when a user downloads an asset, we retrieve it from the bucket. we also cache the response for performance.
export async function handleAssetDownload(
request: IRequest,
env: Environment,
ctx: ExecutionContext
) {
const objectName = getAssetObjectName(request.params.uploadId)
// if we have a cached response for this request (automatically handling ranges etc.), return it
const cacheKey = new Request(request.url, { headers: request.headers })
// @ts-ignore
const cachedResponse = await caches.default.match(cacheKey)
if (cachedResponse) {
return cachedResponse
}
// if not, we try to fetch the asset from the bucket
const object = await env.TLDRAW_BUCKET.get(objectName, {
range: request.headers,
onlyIf: request.headers,
})
if (!object) {
return error(404)
}
// write the relevant metadata to the response headers
const headers = new Headers()
object.writeHttpMetadata(headers)
// assets are immutable, so we can cache them basically forever:
headers.set('cache-control', 'public, max-age=31536000, immutable')
headers.set('etag', object.httpEtag)
// we set CORS headers so all clients can access assets. we do this here so our `cors` helper in
// worker.ts doesn't try to set extra cors headers on responses that have been read from the
// cache, which isn't allowed by cloudflare.
headers.set('access-control-allow-origin', '*')
// cloudflare doesn't set the content-range header automatically in writeHttpMetadata, so we
// need to do it ourselves.
let contentRange
if (object.range) {
if ('suffix' in object.range) {
const start = object.size - object.range.suffix
const end = object.size - 1
contentRange = `bytes ${start}-${end}/${object.size}`
} else {
const start = object.range.offset ?? 0
const end = object.range.length ? start + object.range.length - 1 : object.size - 1
if (start !== 0 || end !== object.size - 1) {
contentRange = `bytes ${start}-${end}/${object.size}`
}
}
}
if (contentRange) {
headers.set('content-range', contentRange)
}
// make sure we get the correct body/status for the response
const body = 'body' in object && object.body ? object.body : null
const status = body ? (contentRange ? 206 : 200) : 304
// we only cache complete (200) responses
if (status === 200) {
const [cacheBody, responseBody] = body!.tee()
// @ts-ignore
ctx.waitUntil(caches.default.put(cacheKey, new Response(cacheBody, { headers, status })))
return new Response(responseBody, { headers, status })
}
return new Response(body, { headers, status })
}

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// the contents of the environment should mostly be determined by wrangler.toml. These entries match
// the bindings defined there.
/// <reference types="@cloudflare/workers-types" />
export interface Environment {
TLDRAW_BUCKET: R2Bucket
TLDRAW_DURABLE_OBJECT: DurableObjectNamespace
DAILY_API_KEY: string;
DAILY_DOMAIN: string;
}

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import { handleUnfurlRequest } from 'cloudflare-workers-unfurl'
import { AutoRouter, cors, error, IRequest } from 'itty-router'
import { handleAssetDownload, handleAssetUpload } from './assetUploads'
import { Environment } from './types'
// make sure our sync durable object is made available to cloudflare
export { TldrawDurableObject } from './TldrawDurableObject'
// Define security headers
const securityHeaders = {
'Content-Security-Policy': "default-src 'self'; connect-src 'self' wss: https:; img-src 'self' data: blob: https:; script-src 'self' 'unsafe-inline' 'unsafe-eval'; style-src 'self' 'unsafe-inline';",
'X-Content-Type-Options': 'nosniff',
'X-Frame-Options': 'DENY',
'X-XSS-Protection': '1; mode=block',
'Strict-Transport-Security': 'max-age=31536000; includeSubDomains',
'Referrer-Policy': 'strict-origin-when-cross-origin',
'Permissions-Policy': 'camera=(), microphone=(), geolocation=()'
}
// we use itty-router (https://itty.dev/) to handle routing. in this example we turn on CORS because
// we're hosting the worker separately to the client. you should restrict this to your own domain.
const { preflight, corsify } = cors({
origin: (origin) => {
const allowedOrigins = [
'https://jeffemmett.com',
'https://www.jeffemmett.com',
'https://jeffemmett-canvas.jeffemmett.workers.dev',
'https://jeffemmett.com/board/*',
];
// Always allow if no origin (like from a local file)
if (!origin) return '*';
// Check exact matches
if (allowedOrigins.includes(origin)) {
return origin;
}
// For development - check if it's a localhost or local IP
if (origin.match(/^http:\/\/(localhost|127\.0\.0\.192\.168\.|169\.254\.|10\.)/)) {
return origin;
}
return undefined;
},
allowMethods: ['GET', 'POST', 'OPTIONS', 'UPGRADE'],
allowHeaders: [
'Content-Type',
'Authorization',
'Upgrade',
'Connection',
'Sec-WebSocket-Key',
'Sec-WebSocket-Version',
'Sec-WebSocket-Extensions',
'Sec-WebSocket-Protocol'
],
maxAge: 86400,
credentials: true
})
const router = AutoRouter<IRequest, [env: Environment, ctx: ExecutionContext]>({
before: [preflight],
finally: [(response) => {
// Add security headers to all responses except WebSocket upgrades
if (response.status !== 101) {
Object.entries(securityHeaders).forEach(([key, value]) => {
response.headers.set(key, value)
})
}
return corsify(response)
}],
catch: (e) => {
console.error(e)
return error(e)
},
})
// requests to /connect are routed to the Durable Object, and handle realtime websocket syncing
.get('/connect/:roomId', (request, env) => {
const id = env.TLDRAW_DURABLE_OBJECT.idFromName(request.params.roomId)
const room = env.TLDRAW_DURABLE_OBJECT.get(id)
return room.fetch(request.url, {
headers: request.headers,
body: request.body,
method: request.method
})
})
// assets can be uploaded to the bucket under /uploads:
.post('/uploads/:uploadId', handleAssetUpload)
// they can be retrieved from the bucket too:
.get('/uploads/:uploadId', handleAssetDownload)
// bookmarks need to extract metadata from pasted URLs:
.get('/unfurl', handleUnfurlRequest)
.get('/room/:roomId', (request, env) => {
const id = env.TLDRAW_DURABLE_OBJECT.idFromName(request.params.roomId)
const room = env.TLDRAW_DURABLE_OBJECT.get(id)
return room.fetch(request.url, {
headers: request.headers,
body: request.body,
method: request.method
})
})
.post('/room/:roomId', async (request, env) => {
const id = env.TLDRAW_DURABLE_OBJECT.idFromName(request.params.roomId)
const room = env.TLDRAW_DURABLE_OBJECT.get(id)
return room.fetch(request.url, {
method: 'POST',
body: request.body
})
})
.post('/daily/rooms', async (request, env) => {
const response = await fetch('https://api.daily.co/v1/rooms', {
method: 'POST',
headers: {
'Authorization': `Bearer ${env.DAILY_API_KEY}`,
'Content-Type': 'application/json'
},
body: await request.text()
});
const data = await response.json() as Record<string, unknown>;
return new Response(JSON.stringify({
...data,
url: `https://${env.DAILY_DOMAIN}/${data.name}`
}), {
headers: { 'Content-Type': 'application/json' }
});
})
// export our router for cloudflare
export default router

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main = "worker/worker.ts"
compatibility_date = "2024-07-01"
name = "jeffemmett-canvas"
account_id = "0e7b3338d5278ed1b148e6456b940913"
zone_id = "45c200f8dc2a01852e41b9bb09eb7359"
[vars]
# Environment variables are managed in Cloudflare Dashboard
# Workers & Pages → jeffemmett-canvas → Settings → Variables
[dev]
port = 5172
ip = "0.0.0.0"
local_protocol = "http"
upstream_protocol = "https"
[durable_objects]
bindings = [
{ name = "TLDRAW_DURABLE_OBJECT", class_name = "TldrawDurableObject" },
]
[[migrations]]
tag = "v1"
new_classes = ["TldrawDurableObject"]
[[r2_buckets]]
binding = 'TLDRAW_BUCKET'
bucket_name = 'jeffemmett-canvas'
preview_bucket_name = 'jeffemmett-canvas-preview'
[observability]
enabled = true
head_sampling_rate = 1