update multiplayer sync
This commit is contained in:
parent
4d7b05efa2
commit
f66fac74d0
|
|
@ -28,6 +28,15 @@ bindings = [
|
|||
tag = "v1"
|
||||
new_classes = ["AutomergeDurableObject"]
|
||||
|
||||
# Migration to handle transition from TldrawDurableObject to AutomergeDurableObject
|
||||
# This ensures existing TldrawDurableObject instances can continue working
|
||||
# while new connections use AutomergeDurableObject
|
||||
[[migrations]]
|
||||
tag = "v2"
|
||||
# Note: We keep TldrawDurableObject as a stub (extends AutomergeDurableObject)
|
||||
# so existing instances continue to work. New instances will use AutomergeDurableObject.
|
||||
# The stub class ensures backward compatibility during the transition period.
|
||||
|
||||
[[r2_buckets]]
|
||||
binding = 'TLDRAW_BUCKET'
|
||||
bucket_name = 'jeffemmett-canvas'
|
||||
|
|
|
|||
Loading…
Reference in New Issue