From e76ad650dd3dfdfb54937734257aebd9ca439088 Mon Sep 17 00:00:00 2001 From: Jeff Emmett Date: Thu, 4 Dec 2025 16:49:08 -0800 Subject: [PATCH] Create task task-037 --- ...GPS-Location-Games-and-Discovery-System.md | 53 +++++++++++++++++++ 1 file changed, 53 insertions(+) create mode 100644 backlog/tasks/task-037 - zkGPS-Location-Games-and-Discovery-System.md diff --git a/backlog/tasks/task-037 - zkGPS-Location-Games-and-Discovery-System.md b/backlog/tasks/task-037 - zkGPS-Location-Games-and-Discovery-System.md new file mode 100644 index 0000000..407d387 --- /dev/null +++ b/backlog/tasks/task-037 - zkGPS-Location-Games-and-Discovery-System.md @@ -0,0 +1,53 @@ +--- +id: task-037 +title: zkGPS Location Games and Discovery System +status: To Do +assignee: [] +created_date: '2025-12-05 00:49' +labels: + - feature + - open-mapping + - games + - zkGPS +dependencies: [] +priority: high +--- + +## Description + + +Build a location-based game framework combining zkGPS privacy proofs with collaborative mapping for treasure hunts, collectibles, and IoT-anchored discoveries. + +Use cases: +- Conference treasure hunts with provable location without disclosure +- Collectible elements anchored to physical locations +- Crafting/combining discovered items +- Mycelial network growth between discovered nodes +- IoT hardware integration (NFC tags, BLE beacons) + +Game mechanics: +- Proximity proofs ("I'm within 50m of X" without revealing where) +- Hot/cold navigation using geohash precision degradation +- First-finder rewards with timestamp proofs +- Group discovery requiring N players in proximity +- Spore collection and mycelium cultivation +- Fruiting bodies when networks connect + +Integration points: +- zkGPS commitments for hidden locations +- Mycelium network for discovery propagation +- Trust circles for team-based play +- Possibility cones for "reachable discoveries" visualization + + +## Acceptance Criteria + +- [ ] #1 Discovery anchor types (physical, virtual, IoT) +- [ ] #2 Proximity proof verification for discoveries +- [ ] #3 Collectible item system with crafting +- [ ] #4 Mycelium growth between discovered locations +- [ ] #5 Team/group discovery mechanics +- [ ] #6 Hot/cold navigation hints +- [ ] #7 First-finder and timestamp proofs +- [ ] #8 IoT anchor protocol (NFC/BLE/QR) +