Update task task-039

This commit is contained in:
Jeff Emmett 2025-12-04 19:40:55 -08:00
parent abca1ea9d2
commit a347df11a5
1 changed files with 36 additions and 2 deletions

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@ -4,7 +4,7 @@ title: 'MapShape Integration: Connect Subsystems to Canvas Shape'
status: In Progress
assignee: []
created_date: '2025-12-05 02:12'
updated_date: '2025-12-05 02:45'
updated_date: '2025-12-05 03:40'
labels:
- feature
- mapping
@ -27,7 +27,7 @@ Evolve MapShapeUtil.tsx to integrate the 6 implemented subsystems (privacy, myce
- [x] #3 Lens system accessible via UI
- [x] #4 Route/waypoint visualization working
- [x] #5 Collaboration sync via Automerge
- [ ] #6 Discovery game elements visible on map
- [x] #6 Discovery game elements visible on map
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## Implementation Notes
@ -117,4 +117,38 @@ Phase 5: Automerge Sync Integration - Analyzing existing sync architecture. TLDr
- Remote changes come back via Automerge patches and update the shape's props
- Each user only writes to their own key in sharedLocations, so no conflicts occur
**Discovery Visualization Complete (Dec 5, 2025):**
### Added Display Types for Automerge Sync:
- `DiscoveryAnchorMarker` - Simplified anchor data for map markers
- `SporeMarker` - Mycelium spore data with strength and connections
- `HuntMarker` - Treasure hunt waypoints with sequence numbers
### MapDiscoveryConfig Extended:
- `anchors: DiscoveryAnchorMarker[]` - Synced anchor data
- `spores: SporeMarker[]` - Synced spore data with connection graph
- `hunts: HuntMarker[]` - Synced treasure hunt waypoints
### Marker Rendering Implemented:
1. **Anchor Markers** - Circular markers with type-specific colors (physical=green, nfc=blue, qr=purple, virtual=amber). Hidden anchors shown with reduced opacity until discovered.
2. **Spore Markers** - Pulsing circular markers with radial gradients. Size scales with spore strength (40-100%). Animation keyframes for organic feel.
3. **Mycelium Network** - GeoJSON LineString layer connecting spores. Dashed green lines with 60% opacity visualize the network connections.
4. **Hunt Markers** - Numbered square markers for treasure hunts. Amber when not found, green with checkmark when discovered.
### Discovery Panel Enhanced:
- Stats display showing counts: 📍 anchors, 🍄 spores, 🏆 hunts
- "+Add Anchor" button - Creates demo anchor at map center
- "+Add Spore" button - Creates demo spore with random connection
- "+Add Hunt Point" button - Creates treasure hunt waypoint
- "Clear All" button - Removes all discovery elements
### How Automerge Sync Works:
- Discovery data stored in MapShape.props.discovery
- Shape updates via editor.updateShape() flow through TLStoreToAutomerge
- All collaborators see markers appear in real-time
- Each user can add/modify elements, CRDT handles conflicts
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