From 0ddadb9358106c23195e8715bde470751ff03eb9 Mon Sep 17 00:00:00 2001 From: Jeff Emmett Date: Thu, 4 Dec 2025 17:01:26 -0800 Subject: [PATCH] Update task task-037 --- ...GPS-Location-Games-and-Discovery-System.md | 60 ++++++++++++++++--- 1 file changed, 51 insertions(+), 9 deletions(-) diff --git a/backlog/tasks/task-037 - zkGPS-Location-Games-and-Discovery-System.md b/backlog/tasks/task-037 - zkGPS-Location-Games-and-Discovery-System.md index 407d387..ef05e09 100644 --- a/backlog/tasks/task-037 - zkGPS-Location-Games-and-Discovery-System.md +++ b/backlog/tasks/task-037 - zkGPS-Location-Games-and-Discovery-System.md @@ -1,9 +1,10 @@ --- id: task-037 title: zkGPS Location Games and Discovery System -status: To Do +status: Done assignee: [] created_date: '2025-12-05 00:49' +updated_date: '2025-12-05 01:01' labels: - feature - open-mapping @@ -42,12 +43,53 @@ Integration points: ## Acceptance Criteria -- [ ] #1 Discovery anchor types (physical, virtual, IoT) -- [ ] #2 Proximity proof verification for discoveries -- [ ] #3 Collectible item system with crafting -- [ ] #4 Mycelium growth between discovered locations -- [ ] #5 Team/group discovery mechanics -- [ ] #6 Hot/cold navigation hints -- [ ] #7 First-finder and timestamp proofs -- [ ] #8 IoT anchor protocol (NFC/BLE/QR) +- [x] #1 Discovery anchor types (physical, virtual, IoT) +- [x] #2 Proximity proof verification for discoveries +- [x] #3 Collectible item system with crafting +- [x] #4 Mycelium growth between discovered locations +- [x] #5 Team/group discovery mechanics +- [x] #6 Hot/cold navigation hints +- [x] #7 First-finder and timestamp proofs +- [x] #8 IoT anchor protocol (NFC/BLE/QR) + +## Implementation Notes + + +Implemented complete discovery game system with: + +**types.ts** - Comprehensive type definitions: +- Discovery anchors (physical, NFC, BLE, QR, virtual, temporal, social) +- IoT requirements and social requirements +- Collectibles, crafting recipes, inventory slots +- Spores, planted spores, fruiting bodies +- Treasure hunts, scoring, leaderboards +- Hot/cold navigation hints + +**anchors.ts** - Anchor management: +- Create anchors with zkGPS commitments +- Proximity-based discovery verification +- Hot/cold navigation hints +- Prerequisite and cooldown checking +- IoT and social requirement verification + +**collectibles.ts** - Item and crafting system: +- ItemRegistry for item definitions +- InventoryManager with stacking +- CraftingManager with recipes +- Default spore, fragment, and artifact items + +**spores.ts** - Mycelium integration: +- 7 spore types (explorer, connector, amplifier, guardian, harvester, temporal, social) +- Planting spores at discovered locations +- Hypha connections between nearby spores +- Fruiting body emergence when networks connect +- Growth simulation with nutrient decay + +**hunts.ts** - Treasure hunt management: +- Create hunts with multiple anchors +- Sequential or free-form discovery +- Scoring with bonuses (first finder, time, sequence, group) +- Leaderboards and prizes +- Hunt templates (quick, standard, epic, team) +